Dalgal Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a white costume with the symbols of the sun god on his torso. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Dalgal lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He left for the east, certain he would find work there.
Motivation: To reunite with his old friends; and he wants revenge against gnolls
Flaws: Depressed. Bonds: Enemies, Family, Immigrant, Adventurer. Occupation: Shoemaker
Voice: German accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 93 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Terran
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +3
Possessions: 3000 gp. Star rose quartz (80 gp). Citrine (80 gp). Lapis lazuli (9 gp). Amber (70 gp). Azurite (9 gp). Golden pearl (70 gp). Moss agate (9 gp). Zircon (80 gp). Fiery yellow corundum (1100 gp).
Rael Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. He has chestnut hair. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rael is combative with any and all who dare try his patience in the slightest.
History: Rael was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Rael was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rael decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Bonds: Attractive, Guardian, Poor, Criminal record. Occupation: Unemployed
Voice: Sleepy voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 3 Smokesticks.
Fargrim Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears black trousers with grey and blue striped suspenders. He wears various colorful collared shirts. His hair is short and golden. His hazel eyes dart from person to person.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Fargrim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the south his family was never financially stable. He found a children's book about a Dwarf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: He has passion for adventuring and risk; and he feels kind of lost in life
Flaws: Secretive, Depressed. Bonds: Family, Poor, Adventurer. Occupation: Server
Voice: Jittery and nervous
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 200 sp.
Silvo Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear flannel. His silver hair is cut jaggedly and amateurishly. His eyes are hazel and he is always smoking a pipe.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.
History: Born to a Body Guard, his father struggled to pay the bills. His druidic abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his absent father
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Military, Poor. Occupation: Bowyer
Voice: Italian accent
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 700 gp. Sard (80 gp). Alexandrite (1100 gp). Aquamarine (1100 gp). Peridot (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Direcris Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blue crest is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of southern immigrants he idolized his mother. Direcris was born on a far southern plains where he grew up under the tutelage of his mother, an expert Mercenary. He became a Mercenary soon after.
Motivation: He is unsatisfied with his job.
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Mercenary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 84 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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