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Advanced [show]


Morg Camden, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears baggy grey pantaloons and a pastel scarf. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Morg was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Sellsword, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Job, Poor. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Morg Camden, Male Half-Orc Adept 1
Medium (5'7") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)8 (-1) 9 (-1)15 (+2)
Skills Nature +1, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2 Tanglefoot bags.


Social Check DCs


Adran Van Es, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. His white hair is drawn into a tight pony tail with a card scrunchie. His eyes are gray and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with music.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge; and wants to open a new tavern

Ideals: Artistic. Bonds: Rich, Job, Enemies. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Adran Van Es, Male Half-Elf Cleric 1
Medium (5'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Gnome, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp.


Social Check DCs


Salasar Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a brown poncho over his likewise colored trousers and shirt. His green crest is long and unkept. He wears an eyepatch.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not trust anyone and sleeps with one eye open.

History: Gifted from a young age, Salasar studied abroad. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Criminal record. Occupation: Baker

Voice: Hollow voice

Attributes [hide]

Salasar Fharngnarthnost, Male Dragonborn Adept 9
Medium (6'1") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 38 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 10 (+0)14 (+2) 15 (+2)16 (+3)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332100

Possessions: 13000 sp. Iolite (30 gp). Red spinel (50 gp).


Social Check DCs


Burgell Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: 3'5" and muscular, this western man wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He wears his golden hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Priest in town.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Depressed. Bonds: Job, Mentor, Adventurer. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

Burgell Rofferton, Male Gnome Commoner 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 40 pp. Golden pearl (150 gp). Alexandrite (900 gp). 1 Minor magic item.


Social Check DCs


John Wellington, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has wavy auburn hair. He has a tattooed face.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Engraver business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. John took refuge in the large cave and found the beat up hammer and armor he uses now. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against dire rats; and further expansion of business

Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Nature, Enemies. Occupation: Engraver

Voice: Uses sign language

Attributes [hide]

John Wellington, Male Human Cleric 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp.


Social Check DCs

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