Nalral Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'3" and wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His left leg appears badly burned and disfigured. His chestnut hair is drawn into a tight pony tail with a card scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He used his abilities to travel the world and help people.
Motivation: A strong sense of loyalty to Dwarven people; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Insomniac, Racist. Bonds: Immigrant. Occupation: Layabout
Voice: Scandinavian accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 11)
Armor Class 10
Hit Points 51 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1400 gp. Silver comb with moonstones (200 gp). Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Broce Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is generally well dressed albeit a few years behind the times. His red hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: When he was but 4 years old his parents immigrated from the south. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally
Flaws: Addict, Impulsive, Insane. Bonds: Attractive, Immigrant. Occupation: Performer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp. White pearl (70 gp).
Arannis Liadon, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tan shirt with thin green vertical stripes and white pants. He has a long red beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Arannis was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He's since become an addict/alcoholic.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Joker, Philantrophist. Flaws: Addict. Bonds: Poor, Adventurer. Occupation: Map Maker
Voice: Sounds elderly
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Draconic, Ignan, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Beiro Horineth, Male Elf [Permalink]
Personal [hide]
Description: This man wears bulky white painted plate armor. He is muscular with a powerful set of arms. He has wavy white hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He believes the world needs to unite to get rid of goblins once and for all.
History: Born in a small village he learned the ways of the warrior from his mother. While studying, he fell in love. They married and had a daughter. He has achieved small success as a Spice Merchant.
Motivation: Revenge; and a deep hatred of goblins
Ideals: Fighting. Bonds: Attractive, Job, Enemies, In love. Occupation: Spice Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 700 sp.
Serpent Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His fur is cut close to his head. His eyes are blue and catlike.
Personality: Eccentric and domineering, Serpent will drive conversation. He pushes his goals aggressively. He is also a coward if confronted.
History: Serpent was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job
Ideals: Extrovert. Flaws: Fearful. Bonds: Poor, Job. Occupation: Priest
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 59 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 14 (+2) | 18 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Druidic, Infernal, Giant
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 270 pp.
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