Delebean Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: 3'3" and muscular, this northern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His tied-back hair is silver. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Delebean was born the youngest of three triplets. His first spouse was a Bellfounder, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Mayor
Voice: Soft and melodious
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Auran, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp.
Orsik Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and dresses in collared shirts and wears a proper scarf over his head. His red hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also is a firm believer in the manly ideal.
History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has dedicated himself to building a better trade route.
Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally
Ideals: Persistence. Flaws: Ugly, Insane, Impulsive. Bonds: Military. Occupation: Herbalist
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 220 gp.
Shadow On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is frequently practicing swordplay.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a soldier and died while he was still young. Shadow was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Bonds: Attractive, Enemies, Military, Poor. Occupation: Cartwright
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1600 sp.
Burto Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. His hair is cut close to his head. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is overprotective of those who hire his services. He is lazy, self-centered, vain, and jealous.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered east to less war torn lands. He was granted psionic powers by his dying sister.
Motivation: Expand his business; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Selfish, PTSD. Bonds: Guardian. Occupation: Laborer
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 18 (+4) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Sylvan, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 30 pp.
Rimmon Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair, while still mostly purple, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He found a children's book about a Tiefling Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has money and likes to spend it; and he has passion for adventuring and risk
Ideals: Philantrophist. Bonds: Religious, Adventurer, Job, Rich. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 41 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 40 pp.
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Their contribution stands as a beacon of hope for all adventurers!