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Advanced [show]


Mugrunden Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a colorful flower in his brass crest. His eyes are red.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He can't help but pocket interesting objects he comes across

History: He was born in the west, but his parents moved at a very young age to the south. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic. Bonds: Poor, Attractive, Criminal record, Immigrant. Occupation: Shoemaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Mugrunden Norixius, Male Dragonborn Rogue 1
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp.


Social Check DCs


Sindri Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear violet tank tops with brown pants. His silver hair is still thick. He is very pretty but has cold, dead eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Further he is a bit of a stoner and is frequently out of it.

History: Sindri hails from a village terrorized by illithids. Sindri was born on a far western plains where he grew up under the tutelage of his father, an expert Blacksmith. Days after completing his studies, news broke out that his hometown was attacked by illithids. Sindri was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Someone believes him a fraud; and a deep hatred of illithids

Ideals: Philantrophist. Flaws: Addict. Bonds: Immigrant, Attractive, Enemies. Occupation: Blacksmith

Voice: Shortens vowels

Attributes [hide]

Sindri Miggledy, Male Gnome Paladin 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)13 (+1) 13 (+1)17 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 gp. Brown-green garnet (100 gp). Silver pearl (100 gp). 1 Minor magic item.


Social Check DCs


Ghesh Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. He carries with him a set of sais on his belt, each one with a amber on the hilt. He wears his bronze crest up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As long as the job gets done he does not care how it got done.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He found a children's book about a Dragonborn Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Professionalism, Artistic. Bonds: Adventurer. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Ghesh Yarjerit, Male Dragonborn Wizard 7
Medium (6'7") Dragonborn, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +7, Deception +3
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Kemmerer, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Religious, Adventurer. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Diggory Kemmerer, Male Half-Elf Warrior 13
Medium (5'9") Half-Elf, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 115 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)13 (+1) 15 (+2)16 (+3)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Orc
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4

Possessions: 600 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Addington, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of lances, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has moderate length red hair. His eyes are hazel.

Personality: He is a hateful person. He taunts others and blames them for his problems. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: John was born the youngest of three triplets. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: An old rival family wants him found; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Family. Occupation: Dilettante

Voice: Ums and uhs a lot

Attributes [hide]

John Addington, Male Human Fighter 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs

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