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Advanced [show]


Namfoodle Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green tunic with black highlights, and long red pants that bunch up around his shoes. He has a long auburn beard with little hanging trinkets. He has gleaming, smiling gray eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. A few years later when the west was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: He'd like to take his coworkers down a peg; and to be a assassin again

Ideals: Optimist. Flaws: Addict. Bonds: Military, Immigrant, Job. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Namfoodle Gummen, Male Gnome Bard 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 8000 sp.


Social Check DCs


Flogg Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: He speaks before he thinks and is too direct. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the north, but his parents moved at a very young age to the east. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Impulsive, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Fisher

Voice: Smooth and feminine

Attributes [hide]

Flogg Addington, Male Half-Orc Warrior 2
Medium (5'2") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)12 (+1) 14 (+2)12 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 6000 cp. 1 Disguise kit.


Social Check DCs


Robert Woodhouse, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. He has styled his white hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A skeptical and narcissistic man, Robert's first love is himself. His second love is also himself. He uses divination through singing.

History: A powerful brothel owner made him what he is. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He hasn't been sleeping well lately.

Motivation: A strong sense of loyalty to Half-Elven people; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Insomniac, Racist. Bonds: Mentor. Occupation: Layabout

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Robert Woodhouse, Male Half-Elf Druid 8
Medium (4'11") Half-Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 16 (+3)12 (+1)
Skills Intimidation +4, Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs


Morkral Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'4" and wears a well pressed and immaculate suit (or dress). With a patchy golden beard and wild golden hair. He wears large thick round spectacles.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the west to a Ruler, Morkral learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Opinionated. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Ruler

Voice: Complex vocabulary, royal

Attributes [hide]

Morkral Strakeln, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 13 (+1)8 (-1)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 270 gp.


Social Check DCs


Emerald Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. His orange fur is kept up in a ponytail inside a Stetson hat. His green eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the south, but his parents moved at a very young age to the east. Emerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Emerald Timber, Male Tabaxi Paladin 11
Medium (5'8") Tabaxi, Lawful Evil (CR 11)
Armor Class 13
Hit Points 88 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)18 (+4) 12 (+1)13 (+1)
Skills History +8, Survival +5
Senses Passive Perception 11
Languages Common, Sylvan, Terran, Elven, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2600 gp. Alexandrite (800 gp). Zircon (80 gp). Golden pearl (140 gp). Deep green spinel (140 gp). Blue quartz (14 gp).


Social Check DCs

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