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NPC Generator

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Advanced [show]


Melech Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black tunic with green highlights, and long brown pants that bunch up around his shoes. He wears his blue hair up. He is very pretty but has cold, dead eyes.

Personality: Aggressive, abrasive, and angry, Melech embodies much of what other species detest in the Tieflings. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the east his family was never financially stable. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Military, Poor. Occupation: Cook

Voice: Hard of hearing, loud

Attributes [hide]

Melech Divinity, Male Tiefling Monk 4
Medium (5'11") Tiefling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)14 (+2) 17 (+3)12 (+1)
Skills Deception +3, Stealth +6
Senses Passive Perception 13
Languages Common, Ignan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Gardain Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a red tunic with green highlights, and long white pants that bunch up around his shoes, and sports empty pouches on his belt. His auburn hair is unkempt and raggedy. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gardain took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. After a long history of fighting, Gardain and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Cynical, Antagonistic. Bonds: Poor, Religious, Nature. Occupation: Body Guard

Voice: Smoker's lung

Attributes [hide]

Gardain Ungart, Male Dwarf Expert 6
Medium (4'2") Dwarf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)8 (-1) 12 (+1)12 (+1)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Alexandrite (600 gp). Smoky quartz (60 gp).


Social Check DCs


Jabbie Reese, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). His auburn hair is heavily combed to the left. His green eyes peer out from beneath his Stetson yellow hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Bookbinder like his father before him.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Shy, Disease. Bonds: Job, Adventurer. Occupation: Bookbinder

Voice: Speaks in third person

Attributes [hide]

Jabbie Reese, Male Gnome Commoner 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 20 (+5)17 (+3) 18 (+4)14 (+2)
Skills Insight +6, Investigation +5
Senses Passive Perception 14
Languages Common, Gnome, Halfling, Gnoll, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Chay High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He is bald on top and has large auburn tufts of hair around his ears. His eyes are green and beady.

Personality: He is witty, but his monotone delivery comes off as unnerving He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Joker. Flaws: Ugly. Bonds: Rich, In love. Occupation: Unemployed

Voice: Speaks with lips pursed

Attributes [hide]

Chay High-hill, Male Halfling Cleric 8
Small (2'11") Halfling, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 56 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 12 (+1)17 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1200 gp. Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Whurbin Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft white waves gently in the breeze. His long white hair is drawn into a two foot long braid. His eyes are amber.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Whurbin took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Entrepeneur, Gifted. Flaws: Selfish. Bonds: Rich, Mentor. Occupation: Ruler

Voice: Low range voice

Attributes [hide]

Whurbin Holderhek, Male Dwarf Expert 6
Medium (4'0") Dwarf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)9 (-1) 12 (+1)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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