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NPC Generator

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Advanced [show]


Ernest Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a red costume with the symbols of the four houses of cards on his torso. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. He has gray eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Family. Occupation: Actor

Voice: Indian accent

Attributes [hide]

Ernest Amakiir, Male Half-Elf Cleric 5
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Draconic, Goblin, Ignan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a white coat over a red low-cut shirt, and a broad hat upon his head. He wears his brown hair up. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Krimmon has worked very hard to control his curse. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Farmer

Voice: Old Prospector

Attributes [hide]

Krimmon Greenbottle, Male Halfling Warrior 5
Small (3'1") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 30 pp. 1 Tanglefoot bags. 1 Tanglefoot bags.


Social Check DCs


Paymon Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, tan cloak. His chestnut hair has been sun bleached extensively. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. He is a logical person and will generally grow upset if things defy logic and science.

History: Paymon was raised in a hard working conservative environment. When Paymon reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Unemployed.

Motivation: Sabotage a competitor.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Job, Military. Occupation: Unemployed

Voice: Dark and ominous

Attributes [hide]

Paymon Mayhem, Male Tiefling Rogue 4
Medium (5'6") Tiefling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)14 (+2) 10 (+0)18 (+4)
Skills Nature +4, Stealth +5
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 5000 sp. Eye agate (15 gp). Freshwater pearl (15 gp).


Social Check DCs


Oloric Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has the majority of his body covered in plate. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Slave. Occupation: Gardener

Voice: Draws out vowels

Attributes [hide]

Oloric Loderr, Male Dwarf Monk 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 11 (+0)9 (-1)
Skills Deception +1, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 50 pp. 1 Masterwork Common Melee.


Social Check DCs


Tarhun Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses like a well dressed Jeweler does. His gold crest is drawn into a tight pony tail with a dagger scrunchie. His face is covered beneath a completely black helmet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the south to a Jeweler, Tarhun learned a great deal about his father's area of expertise. A gifted student he started as a Stylist, but he got bored and became a Jeweler. He then took over the family business and is one of the better Jeweler for hire.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Optimist. Bonds: Job. Occupation: Jeweler

Voice: Low rumbling, strings words together

Attributes [hide]

Tarhun Nemmonis, Male Dragonborn Paladin 4
Medium (6'5") Dragonborn, Lawful Good (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)11 (+0) 8 (-1)18 (+4)
Skills Animal Handling +1, Intimidation +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Sardonyx (60 gp). 1 Minor magic item.


Social Check DCs

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