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NPC Generator

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Advanced [show]


Beiro Amakiir, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'9" and likes to wear ponchos typically of a light green in addition to tight pants. He sports a flattop hair cut. His eyes are hazel and beady.

Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Job, Enemies, Rich. Occupation: Assassin

Voice: Low range voice

Attributes [hide]

Beiro Amakiir, Male Elf Barbarian 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Banded mail. 1 Masterwork Light steel shield. 1 Darkwood Buckler.


Social Check DCs


Gardain Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a tight fitting pastel shirt and pants. His auburn hair is cut short with large spiked bangs in the front. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is overprotective of those who hire his services. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: Gardain lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Courier, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a map maker and was forced into it by his family

Ideals: Persistence. Bonds: Attractive, Guardian, Family. Occupation: Map Maker

Voice: Sleepy voice

Attributes [hide]

Gardain Rumnaheim, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)14 (+2) 14 (+2)6 (-2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Giant
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 120 pp. 1 Masterwork Common Melee.


Social Check DCs


Pelaios Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His hair is white, silky, and of moderate length. This gold eyed easterner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to end his boredom

Flaws: Shy, Fearful, Mundane. Bonds: Attractive, Military. Occupation: Tailor

Voice: Speaks through clenched teeth

Attributes [hide]

Pelaios Mystery, Male Tiefling Ranger 16
Medium (6'3") Tiefling, Chaotic Good (CR 16)
Armor Class 11
Hit Points 61 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 11 (+0)13 (+1)
Skills Athletics +6, Insight +5
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 3000 gp. Rhodochrosite (6 gp). Emerald (1300 gp). Azurite (6 gp). Blue quartz (6 gp).


Social Check DCs


Seven Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His red fur is thinning but still full. His green unseeing eyes seem to look past you.

Personality: He exudes charisma. He is a tour de force of persuasion. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Seven was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Seven's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Disease, Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Seven Of Spirit, Male Tabaxi Expert 10
Medium (6'0") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 57 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)16 (+3) 13 (+1)13 (+1)
Skills History +7, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2300 gp. Bloodstone (70 gp). Obsidian (11 gp). Chalcedony (70 gp). Moss agate (11 gp). Tiger eye turquoise (11 gp). Moonstone (70 gp).


Social Check DCs


Arumawann Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This man wears baggy green pantaloons and a black scarf. He is muscular with a powerful set of arms. His blonde hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Arumawann hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born several months after his mother was called into army service. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Military, Adventurer. Occupation: Priest

Voice: Smoker's lung

Attributes [hide]

Arumawann Raulnor, Male Gnome Adept 14
Small (3'3") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 90 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333

Possessions: 2000 gp. Aquamarine (300 gp). Brown diamond (4000 gp). Banded agate (15 gp). Obsidian (15 gp). Brown-green garnet (40 gp). Moss agate (15 gp). Moss agate (15 gp). Jet (40 gp). Chrysoprase (80 gp). Obsidian (15 gp). Fire opal (400 gp). Aquamarine (300 gp). Black star sapphire (400 gp). Chrysoberyl (40 gp). Star rose quartz (80 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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