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NPC Generator

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Advanced [show]


Burgell Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is blonde and curly. His eyes are violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The war was a terrible time for him, and Burgell does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a forest tribe. Burgell liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's repulsed by the PC; and he loathes his own lifestyle

Flaws: Antagonistic, Depressed. Bonds: Military, Nature, Guardian, Rich. Occupation: Miner

Voice: Laughs frequently while speaking

Attributes [hide]

Burgell Tarkelby, Male Gnome Ranger 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 19 (+4)16 (+3) 17 (+3)15 (+2)
Skills Athletics +1, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Gnoll, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Raam Random, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'9", this man sports grey clothing, slightly heavier than average wear. He wears a broad hat to cover his moderate length chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north to a Bellfounder, Raam learned a great deal about his mother's area of expertise. He found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Athletic. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Raam Random, Male Tiefling Sorcerer 2
Medium (6'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Religion +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 270 gp. 1 Banded mail.


Social Check DCs


Osco Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is well dressed, constantly wearing a green suit, black shirt, and white tie. He has styled his auburn hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his painting dream.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic, Fighting. Bonds: Religious, Enemies. Occupation: Weaver

Voice: Low rumbling, strings words together

Attributes [hide]

Osco Honeypot, Male Halfling Commoner 7
Small (3'4") Halfling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 31 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Bathin Luck, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green Stetson hat and green clothes. He carries with him a set of rapiers on his belt, each one with a aquamarine on the hilt. He wears his silver hair down. His fierce red eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He served in the navy to pay for his family's outstanding loans. When Bathin reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Fighting, Philantrophist. Flaws: Cynical, Antagonistic. Bonds: Military, Criminal record. Occupation: Guard

Voice: Slurs words

Attributes [hide]

Bathin Luck, Male Tiefling Aristocrat 8
Medium (5'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)16 (+3) 15 (+2)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Giant, Terran, Druidic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1100 gp. Hematite (8 gp). Lapis lazuli (8 gp). Tiger eye turquoise (8 gp). Deep green spinel (150 gp).


Social Check DCs


Ivellios Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep yellow leather and dull grey iron scale mail, and carries bastard swords. He keeps his long brown hair kept up in a rat tail. He has a dull look in his gray eyes.

Personality: He loves telling others what to do and how they should feel about things. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cartwright arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Fighting, Opinionated. Bonds: Has a crush, Adventurer, Rich. Occupation: Cartwright

Voice: Aggressive tone

Attributes [hide]

Ivellios Erenaeth, Male Half-Elf Aristocrat 5
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 17 (+3)16 (+3) 18 (+4)10 (+0)
Skills Animal Handling +7, Deception +3
Senses Passive Perception 14
Languages Common, Elven, Orc, Giant, Druidic
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4

Possessions: 700 gp. Golden yellow topaz (700 gp). Red spinel (70 gp). Rock crystal (50 gp).


Social Check DCs

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