Merihim Peace, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy purple stubble. He wears tan trousers with green and tan striped suspenders. He wears various colorful collared shirts. He has a hunchback. His purple hair is thinning but still full. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Spice Merchant and found it very stressful. He struck the Spice Merchant job and began his own company from there.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and to be a bowyer again
Flaws: Ugly, Secretive, Antagonistic. Bonds: Adventurer, Job. Occupation: Spice Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Lucan Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. He wears his silver hair down. He has several tiny sapphire earrings on each ear.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is frequently practicing swordplay.
History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Shy. Bonds: Attractive, Immigrant, Rich, Military, Criminal record. Occupation: Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 40 gp. 1 Magnifying glass.
Mantus Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in a clean yellow cloak covering his clean studded leather, and he perpetually has his falchion ready. His dark red hair is heavily combed to the left. His gold eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. Energy wise he seems alert and responsive.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Baker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arannis Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He carries a battered longbow and tarnished longsword as well. He has a red handlebar mustache and slicked back red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: Eccentric and domineering, Arannis will drive conversation. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in a small village he learned the ways of the warrior from his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids.
Ideals: Fighting, Extrovert. Flaws: Hedonist, PTSD. Bonds: Attractive, Enemies. Occupation: Mercenary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 6 (-2) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Goblin, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 16000 cp.
Traubon Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'4" and wears bulky blue painted plate armor. His right hand appears badly burned and disfigured. His hair is red and curly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great joy in being the best Shepherd in town.
History: Born in the west to a Shepherd, Traubon learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Flaws: Shy. Bonds: Job, Rich, Adventurer. Occupation: Shepherd
Voice: Raspy
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 34 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 400 pp. Rock crystal (30 gp). Aquamarine (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
