Bernard Kimberly, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy black suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Bernard will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Bernard has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.
Motivation: To prove his worth to the world; and wants to have a good time and be beloved
Ideals: Extrovert. Flaws: Addict, Impulsive, Disease. Bonds: Attractive. Occupation: Bellfounder
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 5000 cp.
Mormo Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally shirtless and showing off his tattooed chest. His red hair is slicked back into a classic pompadour. His fierce white eyes like to dwell on things.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.
Motivation: He wants to get laid; and wants to work out more often
Ideals: Athletic, Gifted, Philantrophist. Bonds: Nature, Has a crush. Occupation: Painter
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Abyssal, Auran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 1800 sp.
Hunter Clifford, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears professional attire. He wears a deerstalker hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hunter took refuge in the old dungeon and found the beat up mace and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's repulsed by the PC.
Flaws: Insane, Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 4000 cp.
Thomas Blankley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear tan clothing when he does not wear armor, and is pretty ugly. His tied-back hair is blonde. His fierce green eyes like to dwell on things.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: An old rival family wants him found; and he's repulsed by the pc
Ideals: Opinionated. Flaws: Ugly, Fearful, Antagonistic, Mundane. Bonds: Family. Occupation: Servant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 39000 sp. Amber (150 gp). 1 Minor magic item.
Dalgal Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. His red hair is singed and shortened. His amber eyes peer out from beneath his feathered tan hat.
Personality: He dislikes all the random violence that takes place in the north. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and a strong sense of loyalty to dwarven people
Ideals: Pacifist, Logical. Flaws: Ugly, Racist, Mundane. Occupation: Cartwright
Voice: Scottish accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 40 gp. Jade (110 gp). Bloodstone (30 gp).
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