Ishgha Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. His hair is golden, silky, and of moderate length. He has several tiny opal earrings on each ear.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ishgha grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ishgha. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Insane. Bonds: Attractive, Rich, Enemies, Criminal record. Occupation: Mason
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Uncommon Weapon.
Latbag Beitz, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aggressive, abrasive, and angry, Latbag embodies much of what other species detest in the Half-Orcs. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Latbag was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Latbag fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insomniac, Antagonistic, Insane. Bonds: Attractive. Occupation: Barrister
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Coral (40 gp).
Fax Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His crest is red and curly. His red unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Fax embodies much of what other species detest in the Dragonborns. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A strong sense of loyalty to Dragonborn people; and to reunite with his old friends
Flaws: Disease, Antagonistic, Racist. Bonds: Rich, Family, Adventurer. Occupation: Ruler
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 280 gp. Aquamarine (600 gp). Malachite (7 gp).
Halimath Firahel, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He wears his auburn hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Gardener, but he got bored and became a Locksmith. He has drifted from career to career and currently works as a Locksmith.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Locksmith
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Alexandrite (800 gp). 1 Masterwork Common Melee.
Gomory Barclay, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man is generally shirtless and showing off his tattooed chest. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Detective job and began his own company from there.
Motivation: He is terrified, and will act out of fear; and he is greedy
Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Rich, Nature, Job. Occupation: Detective
Voice: Boston accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 100 gp. Onyx (50 gp).
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