Eiravel Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dark leathers with embroidery. His brown hair is braided into rings. His amber eyes are slightly larger than normal.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. As long as the job gets done he does not care how it got done.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Eiravel was left his father's suit of armor and trained in its use and care. After a long history of fighting, Eiravel and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Professionalism, Fighting. Flaws: Antagonistic. Bonds: Military. Occupation: Painter
Voice: Farmer accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Guy Blumenthal, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a well pressed and immaculate suit (or dress), and a wedding ring on his right hand. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Barber father left him crippled. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Guy never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Antagonistic, Disease, Insomniac. Bonds: In love. Occupation: Soapmaker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 15)
Armor Class 14
Hit Points 88 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
Possessions: 1000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Brass mug with jade inlays (500 gp). An abacus with copper, silver and gold markers (80 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Cloth of gold vestments (80 gp). Old masterpiece painting (600 gp). Embroidered and bejeweled glove (4000 gp). Embroidered and bejeweled glove (4000 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Large well-done wool tapestry (500 gp). Jeweled electrum ring (2000 gp). Old masterpiece painting (600 gp).
Tim Gentry, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a pastel suit, black shirt, and pastel tie. He carries with him a set of greatswords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His white hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Further he is a bit of a stoner and is frequently out of it.
History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Fighting. Flaws: Addict. Bonds: Job, Immigrant. Occupation: Cartwright
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 500 sp.
Simon Darlington, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man is generally well dressed albeit a few years behind the times. His auburn hair is cut short. He wears crescent spectacles with a black brim.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a soldier and died while he was still young. Simon was left his mother's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Military. Occupation: Body Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 10)
Armor Class 11
Hit Points 66 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Undercommon, Goblin
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 70 pp. Blue sapphire (1300 gp). Chrysoprase (60 gp). Red spinel (60 gp). Sardonyx (60 gp). Moonstone (60 gp). Black pearl (900 gp). Smoky quartz (60 gp).
Gorbundus Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light violet in addition to tight pants. His red crest is drawn into a tight pony tail with a clover scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He is almost excessively polite to everyone, even when angry. He enjoys reading and quiet.
History: Gorbundus was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. In the meantime he has taken over work as a Knight and occasionally as a mercenary.
Motivation: He is unsatisfied with his job; and he's looking for his big break
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Knight
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 10)
Armor Class 13
Hit Points 26 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Draconic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1500 gp. An abacus with copper, silver and gold markers (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!