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Advanced [show]


Ûshgol Blankley, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'11", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is singed and shortened. His eyes are brown and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Sellsword mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Mentor. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Ûshgol Blankley, Male Half-Orc Warrior 7
Medium (5'11") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills History +4, Performance +5
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 80 pp.


Social Check DCs


Gale Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man is wearing the road beaten gear of a warrior. His brown fur is greasy and uncared for. His green eyes peer out from beneath his Stetson brown hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gale lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found.

Ideals: Fighting, Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Family. Occupation: Masseuse

Voice: Draws out vowels

Attributes [hide]

Gale Prim Posies, Male Tabaxi Ranger 10
Medium (5'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 66 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Investigation +5, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 60 pp. Carnelian (60 gp). Moss agate (5 gp). Sardonyx (60 gp). Emerald (1200 gp). Blue sapphire (1200 gp). Chalcedony (60 gp). White opal (1200 gp). Deep blue spinel (200 gp). 1 Minor magic item.


Social Check DCs


Tod Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a white vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a flattop hair cut. His eyes are green and he is always smoking a pipe.

Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A powerful slaver made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He has never given up on his painting dream.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he's looking for his big break

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer, Mentor. Occupation: Layabout

Voice: Sensual and smooth

Attributes [hide]

Tod Brushgather, Male Halfling Ranger 4
Small (3'0") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Athletics +0, Deception +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Cloak Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple green robe with tan stripes complete with hood. He has styled his orange fur well, parting it to the left. His copper eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with his god.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: Nothing but the best is good enough for him; and his religion dominates his actions

Ideals: Fighting, Impeccable. Bonds: Nature, Religious, Job. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Cloak Shoe, Male Tabaxi Warrior 17
Medium (6'4") Tabaxi, Neutral Good (CR 17)
Armor Class 14
Hit Points 107 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +10, Athletics +7
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 5d4+1, Ranged +10 / 5d4+4, Grapple +7

Possessions: 1800 pp. Red garnet (150 gp). Golden yellow topaz (1000 gp). Jasper (50 gp). Aquamarine (1000 gp). Red garnet (150 gp). White opal (800 gp). White pearl (150 gp). Brown diamond (8000 gp). Rhodochrosite (13 gp). Deep blue spinel (1000 gp). Golden pearl (150 gp). Zircon (50 gp). Pink pearl (150 gp). Eye agate (13 gp). Tiger eye turquoise (13 gp). Banded agate (13 gp). Tiger eye turquoise (13 gp). Rose (50 gp). Onyx (50 gp). Eye agate (13 gp). Star ruby (800 gp). Banded agate (13 gp). Coral (150 gp). Peridot (50 gp). Deep blue spinel (1000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Clerebold Winthrop, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing colorful clothing, dressed as a Architect, and a wedding ring on his right hand. His chestnut hair is slicked back into a classic pompadour. His eyes are likewise green.

Personality: He loves telling others what to do and how they should feel about things. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Born to a poor family in the city he treasured whatever gifts he got. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Opinionated, Artistic. Bonds: In love, Family, Poor, Criminal record. Occupation: Architect

Voice: Rhymes sentences (sorry)

Attributes [hide]

Clerebold Winthrop, Male Human Commoner 6
Medium (6'5") Human, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Nature +4, Performance +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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