Serpent Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'8" and muscular, this eastern man is dressed in a clean brown cloak covering his clean studded leather. His fur is orange, silky, and of moderate length. His hazel eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Disciplined, Extrovert. Bonds: Attractive, Rich. Occupation: Sailor
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Gold dragon comb with red garnet eye (500 gp). A miniature golden chest with tiny emeralds lining the top (170 gp).
Medrash Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in red turtlenecks beneath a black coat with brown slacks. His green crest is heavily combed to the right. His gold eyes have a joyful gleam in them most of the time.
Personality: He likes to make people angry or surprised. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Medrash hails from a village terrorized by drow. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: To find somewhere to settle down; and a deep hatred of drow
Flaws: Antagonistic, Mundane. Bonds: Religious, Enemies, Immigrant. Occupation: Beggar
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Dwarven, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 100 gp. Alexandrite (400 gp). Sardonyx (30 gp). Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ulfgar Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is well dressed, constantly wearing a tan suit, blue shirt, and tan tie. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. His hazel eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a great chef.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Athletic, Joker, Gifted. Bonds: Rich, Debt. Occupation: Mayor
Voice: High pitched and raspy
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 170 gp.
Altho Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He is an epitome of beauty. He sports a long brown beard, and similarly colored long hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a poor family in the city he treasured whatever gifts he got. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wishes to resurrect an old love; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Attractive, Poor, In love. Occupation: Adventurer
Voice: Jittery and nervous
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 48000 sp.
Glim Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His hair is auburn and curly. His half smiles and blue eyes are beguiling and draw you in.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Glim grew up listening to his father's many stories. He found a children's book about a Gnome Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the north, certain he would find work there.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Selfish, Shy. Bonds: Immigrant, Attractive, Adventurer. Occupation: Spice Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 21 (+5) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!