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NPC Generator

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Advanced [show]


Mord Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a simple brown robe with red stripes complete with hood. His skin is fair and his fingers are delicate and long. His hair is chestnut and curly. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Mord took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and many gnolls want him driven away

Ideals: Artistic, Gifted, Logical. Bonds: Attractive, Slave. Occupation: Herbalist

Voice: Farmer accent

Attributes [hide]

Mord Kensley, Male Half-Orc Monk 2
Medium (5'2") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Acrobatics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 40 gp. Deep green spinel (130 gp). Aquamarine (600 gp). Coral (130 gp).


Social Check DCs


Beiro Bohm, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears bulky green painted plate armor. With a patchy brown beard and wild brown hair. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Beiro will drive conversation. He enjoys reading and quiet.

History: When he was but 6 years old his parents immigrated from the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the west, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Extrovert, Logical. Bonds: Immigrant, Criminal record, Religious. Occupation: Healer

Voice: Middle-eastern accent

Attributes [hide]

Beiro Bohm, Male Half-Elf Rogue 5
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 16 (+3)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 400 gp. 6 Acid flasks. 1 Alchemist’s fire. 1 Everburning torch. 2 Thunderstones.


Social Check DCs


Shedinn Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and wears dark leathers with embroidery. His scarlet crest is braided into rings. His eyes are red.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Shedinn grew up listening to his father's many stories. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Ugly. Bonds: Adventurer, Slave, Immigrant. Occupation: Ploughman

Voice: Low range voice

Attributes [hide]

Shedinn Lhamboldennish, Male Dragonborn Aristocrat 1
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Deception +2, Stealth +5
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Curran Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a white suit. His white hair is knotted and matted. His ears are large.

Personality: He has always had a great fascination with Halfling culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the south to a Detective, Curran learned a great deal about his mother's area of expertise. Cursed with vampirism at a very young age, Curran has worked very hard to control his curse. He has drifted from career to career and currently works as a Detective.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Racist, Disease. Bonds: Job, Criminal record. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Curran Goodearth, Male Halfling Cleric 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 400 gp.


Social Check DCs


Thoradin Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a grey costume with the symbols of strength on his torso, he is not a threatening figure. He has dyed his greying white hair a little too much giving a sharp white color. His thin eyebrows rest above his beady brown eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a plains tribe. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Joker, Opinionated. Flaws: Ugly. Bonds: Nature, Job. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Thoradin Ironfist, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)15 (+2) 16 (+3)9 (-1)
Skills Deception +1, History +4
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 120 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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