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Advanced [show]


Qemuel Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is well dressed, constantly wearing a grey suit, black shirt, and white tie. His hair is white and curly. His black eyes dart from person to person.

Personality: Qemuel wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Qemuel was born the youngest of three triplets. His father was a soldier and died while he was still young. Qemuel was left his father's suit of armor and trained in its use and care. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and he wants nothing more than to rejoin the army

Ideals: Athletic, Disciplined, Philantrophist. Bonds: Family, Military. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Qemuel Hurt, Male Tiefling Bard 1
Medium (5'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)15 (+2) 14 (+2)15 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 30 gp. Rhodochrosite (10 gp).


Social Check DCs


Diggory Harper, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With a patchy white beard and wild white hair. He has gleaming, smiling amber eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Diggory never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero

Ideals: Athletic. Bonds: Nature, Adventurer, Immigrant, In love, Military. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Diggory Harper, Male Human Adept 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 800 sp.


Social Check DCs


Fibblestib Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his blonde hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is business-like. He takes instructions and follows them to the letter. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fibblestib is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is content; and he seems to be bored by most things

Ideals: Professionalism, Justice, Entrepeneur. Flaws: Mundane. Bonds: Attractive. Occupation: Bather

Voice: Soft and melodious

Attributes [hide]

Fibblestib Cobblelob, Male Gnome Expert 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 18 (+4)16 (+3) 10 (+0)10 (+0)
Skills Deception +2, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Orc, Draconic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Andram Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. His blue hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: To get a good night's sleep; and seeks redemption

Flaws: Cynical, Hedonist, Disease, Insomniac. Bonds: Attractive. Occupation: Shipwright

Voice: Indian accent

Attributes [hide]

Andram Suspicion, Male Tiefling Druid 6
Medium (6'9") Tiefling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 200 gp. Violet garnet (1200 gp). Obsidian (16 gp). Deep blue spinel (1200 gp). Zircon (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Cromwell, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man is wearing a perfectly clean shirt and pair of pants. With a patchy silver beard and wild silver hair. His eyes are amber and catlike.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A powerful necromancer made him what he is. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.

Motivation: To be a Guard again; and he feels threatened by others

Ideals: Philantrophist, Logical. Flaws: Fearful. Bonds: Attractive, Mentor, Job. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Hugh Cromwell, Male Human Fighter 1
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)10 (+0) 17 (+3)11 (+0)
Skills Deception +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp.


Social Check DCs

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