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Advanced [show]


Nimble Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'2" eastern man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His fur is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He acts crazy and hedonistic. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Nimble grew up listening to his father's many stories. Nimble abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Hedonist, Selfish. Bonds: Adventurer, Family. Occupation: Interpreter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nimble Of Spirit, Male Tabaxi Commoner 14
Medium (6'2") Tabaxi, Lawful Neutral (CR 14)
Armor Class 16
Hit Points 65 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)22 (+6) 15 (+2)11 (+0) 16 (+3)14 (+2)
Skills Acrobatics +11, Persuasion +7
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 4d6-1, Ranged +11 / 4d6+6, Grapple +7

Possessions: 4000 gp. Red garnet (80 gp). Red-brown spinel (80 gp). 1 Medium magic item.


Social Check DCs


Nimble Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'9" and muscular, this western man wears tight fighting clothing, which leaves very little to the imagination. He keeps his beige fur in a pixie cut. He has gleaming, smiling yellow eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a minor phobia of water and hates getting wet.

History: Nimble lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent father.

Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Nimble Of Clay, Male Tabaxi Warrior 7
Medium (6'9") Tabaxi, Chaotic Good (CR 7)
Armor Class 13
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)14 (+2) 17 (+3)12 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 80 pp. Golden circlet with four aquamarines (2000 gp). Cloth of gold vestments (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver chalice with lapis lazuli gems (120 gp).


Social Check DCs


Gerald Feeny, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fine chain shirt which he covers with pastel colored cloaks and clothing, and a wedding ring on his left hand. He has moderate length auburn hair. His eyes, though not visible through his cowl, are brown.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gerald's mother didn't care for him much, and the feeling was mutual. Some 2 years later his spouse died after the birth of his son. Heartbroken, Gerald never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love.

Flaws: Antagonistic, Insane, Shy, Disease. Bonds: In love. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Feeny, Male Half-Elf Cleric 15
Medium (5'0") Half-Elf, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 86 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)19 (+4) 17 (+3)9 (-1)
Skills Acrobatics +6, Athletics +7
Senses Passive Perception 13
Languages Common, Elven, Halfling, Undercommon, Dwarven, Goblin
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554432

Possessions: 4000 gp. Alexandrite (1100 gp). Rose (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. He keeps his red hair in a pixie cut. His blue eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.

History: He was born into a rich family. In his 11th year, his parents were killed by a brigands raid, leaving Bernard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Bernard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Sabotage a competitor; and money/treasure

Ideals: Optimist, Gifted. Bonds: Attractive, Rich, Enemies, Job. Occupation: Gardener

Voice: Low rumbling, strings words together

Attributes [hide]

Bernard Netyoive, Male Half-Elf Barbarian 1
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)8 (-1) 15 (+2)16 (+3)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 400 sp.


Social Check DCs


Naal Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. He wears a colorful flower in his silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Attractive, Mentor. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Naal Ariessus, Male Elf Warrior 3
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 8000 cp.


Social Check DCs

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