Delebean Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. His chestnut hair and beard is wavy and long. His eyes are violet and catlike.
Personality: A deeply religious man he believes everything happens for a reason. He misses his home and complains about the freezing weather, even in summer.
History: Delebean was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor; and balancing his hectic life and new sailor responsibilities is difficult
Flaws: Racist. Bonds: Religious, Immigrant, Job. Occupation: Sailor
Voice: Smoker's lung
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 7)
Armor Class 12
Hit Points 36 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Koeth Hybrid, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered hand crossbow and tarnished hammer as well. He wears a feathered hat to cover his moderate length golden hair. His eyes are green.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Koeth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Koeth. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Opinionated, Justice. Bonds: Rich, Criminal record. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 60000 cp. Golden yellow topaz (1100 gp). Peridot (70 gp).
Spring Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears brown painted combat armor at almost all times. His fur is yellow, silky, and of moderate length. His copper eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. Spring enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Rich. Occupation: Mason
Voice: Booming voice
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 10
Hit Points 63 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Celestial
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 2 | 2 | 2 |
Possessions: 1200 gp.
Dayereth Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his hair in dreadlocks. He is baby faced.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Dayereth was born in the west. At a young age he loved to build and create. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered orcs who tried to eat his hand. He then took over the family business and is one of the better Map Maker for hire.
Motivation: To be a Miller again; and someone believes him a fraud
Ideals: Persistence. Bonds: Enemies, Job, Religious. Occupation: Map Maker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 7 (-2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 270 gp.
Moon Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His brown fur is heavily combed to the right. He has gleaming, smiling yellow eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Performer arts, while his father instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist. Bonds: Slave, Rich, Nature, Criminal record. Occupation: Performer
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 310 gp. 1 Masterwork Uncommon Weapon.
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