Ghesh Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. He is physically well-built. His red crest is lengthy and is close to two feet long. His eyes are likewise red.
Personality: He is happy with his job as a Cook. He turns his eye from what people do, preferring to live and let live. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: When he was but 7 years old his parents immigrated from the west. Ghesh was born on a far western island where he grew up under the tutelage of his mother, an expert Cook. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ghesh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Cook
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 130 gp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A roughly beaten golden orb (150 gp).
Cask Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His feathered hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cask grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cask. He was granted necromantic powers by his dying brother.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 900 sp. Black pearl (500 gp). Alexandrite (500 gp). Rose (40 gp).
Tim Shelley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and tan workpants. His shirt is pastel, and he wears a heavy tan leather apron most of the time. His white hair is cut jaggedly and amateurishly. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Military. Occupation: Mortician
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp.
Direcris Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and he perpetually has his sai ready. He has styled his blue crest well, parting it to the left. His skin is flawless and his gold eyes scan people very quickly.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Flattery will make him almost putty in your hands.
History: He was born in the south, but his parents moved at a very young age to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Attractive, Immigrant. Occupation: Barrister
Voice: Mousy voice
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Barakas Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears a black tunic with brown highlights, and long pastel pants that bunch up around his shoes. His left hand appears badly burned and disfigured. He has done his best to style his brown hair to look like a famous performer. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He misses his home and complains about the freezing weather, even in summer.
History: The child of eastern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Barakas's homeland. Barakas decided to take the middle way and become a bodyguard. He has drifted from career to career and currently works as a Junk Dealer.
Motivation: He'd like to take his coworkers down a peg; and wants a kiss
Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Job, Has a crush. Occupation: Junk Dealer
Voice: Indian accent
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 8)
Armor Class 14
Hit Points 33 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Terran, Celestial
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
