Feng Clayton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a grey tunic with violet highlights, and long grey pants that bunch up around his shoes. He carries with him a set of nunchakus on his belt, each one with a amber on the hilt. He wears his hair in dreadlocks. This green eyed southerner is not easily forgotten.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Further he is a bit of a stoner and is frequently out of it.
History: He was born at the edge of vast plains. He worked as a nervous Bounty Hunter and found it very stressful. He has set out to sabotage the competition.
Motivation: He is compelled to act according to his religious beliefs; and further expansion of business
Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Nature, Job, Religious. Occupation: Bounty Hunter
Voice: German accent
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp.
Warryn Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a green collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He wears his hair in dreadlocks. His eyes are hazel and catlike.
Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a soldier and died while he was still young. Warryn was left his mother's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 6 years.
Motivation: To be a Knight again; and further expansion of business
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Military, Job. Occupation: Sellsword
Voice: Spanish accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5
Possessions: 1 Minor magic item.
Peter Blakely, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of rapiers on his belt, each one with a amethyst on the hilt. He has a brown handlebar mustache and slicked back brown hair. His eyes, though not visible through his cowl, are hazel.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Peter hails from a village terrorized by dire rats. Peter was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He wants revenge against dire rats; and revenge
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Sellsword
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Giant, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 2000 cp. 1 Chain shirt.
Trynnicus Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long rusty crest kept up in a rat tail. His gold eyes have a joyful gleam in them most of the time.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Gifted from a young age, Trynnicus studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Secretive, Impulsive. Bonds: Adventurer, Job. Occupation: Scribe
Voice: American accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 8)
Armor Class 11
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 100000 cp. Fire opal (1300 gp). Bloodstone (80 gp). Amethyst (100 gp). Rich purple corundum (1300 gp). Moonstone (80 gp). Sardonyx (80 gp).
Quick Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'0", this man wears a brown costume with the symbols of the sun god on his torso. His fur is greying and his face has many wrinkles. His green eyes peer out from beneath his broad brown hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker, Logical. Bonds: Military, Job, Criminal record. Occupation: Architect
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 30 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2700 gp. White opal (900 gp). Golden yellow topaz (1200 gp). Moonstone (50 gp). Rhodochrosite (4 gp). Iolite (50 gp). Aquamarine (1200 gp). Zircon (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
