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Advanced [show]


Kyle Garrick, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this northern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair, while still mostly brown, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Kyle hails from a village terrorized by dire rats. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He became a Detective soon after.

Motivation: He is unsatisfied with his job; and an old rival family wants him found

Ideals: Athletic, Joker. Bonds: Enemies, Job, Family. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Kyle Garrick, Male Human Warlock 11
Medium (6'1") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 52 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills History +6, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433333

Possessions: 400 pp. Golden circlet with four aquamarines (3000 gp).


Social Check DCs


Gerald Graham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears many layers of old clothing at all times. His moppish chestnut hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He has decided he is irredeemable.

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Job, Criminal record, Adventurer. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Gerald Graham, Male Human Commoner 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Orc, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tarhun Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is wearing a long, tan cloak. His long white crest is drawn into a two foot long braid. His ears are large.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is lazy, self-centered, vain, and jealous.

History: He served in the navy to pay for his family's outstanding loans. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Flaws: Ugly, Selfish. Bonds: Military, Criminal record, Family. Occupation: Banker

Voice: Prounounces S like Z

Attributes [hide]

Tarhun Kerrhylon, Male Dragonborn Commoner 4
Medium (6'2") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)12 (+1) 18 (+4)14 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 22000 sp.


Social Check DCs


Nithther Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man likes to wear yellow tank tops with grey pants. His clothes are grease stained in places. He has done his best to style his blue crest to look like a famous performer. His face is scarred and worn.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the south

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Nithther Dhyrktelonis, Male Dragonborn Wizard 5
Medium (6'8") Dragonborn, True Neutral (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)16 (+3) 17 (+3)15 (+2)
Skills Investigation +6
Senses Passive Perception 13
Languages Common, Draconic, Terran, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orryn Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a blue coat over a black low-cut shirt, and a broad hat upon his head. He is bald on top and has large golden tufts of hair around his ears. His thin eyebrows rest above his beady green eyes.

Personality: He is almost excessively polite to everyone, even when angry. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Map Maker business at a young age. He found a children's book about a Gnome Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has taken up work as a Map Maker and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy, PTSD. Bonds: Job, Adventurer. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Orryn Pilwicken, Male Gnome Fighter 6
Small (3'3") Gnome, True Neutral (CR 6)
Armor Class 12
Hit Points 57 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)11 (+0) 8 (-1)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4

Possessions: 2000 sp. Silver-plated steel longsword with jet jewel in hilt (900 gp). A delicate brass dragon egg (50 gp). Fire opal pendant on a fine gold chain (900 gp). Old masterpiece painting (900 gp).


Social Check DCs

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