Eiravel Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Knight. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He can't help but pocket interesting objects he comes across
History: Sold as a small child to a wizard, Eiravel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Eiravel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Eiravel decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels that his past leaves him morally obligated to help; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Mentor, Adventurer. Occupation: Knight
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1000 sp. Jasper (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drifting Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. He sports a flattop fur cut. He wears crescent spectacles with a black brim.
Personality: He never swears and excessively uses polite adverbs when speaking. Drifting is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Drifting hails from a village terrorized by dire rats. His first spouse was a Detective, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: Many dire rats want him driven away.
Ideals: Optimist. Bonds: Attractive, Family, Enemies. Occupation: Stylist
Voice: Sounds elderly
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 49 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp. White pearl (70 gp). Moss agate (11 gp). Citrine (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gildmak Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting clothing which further accentuates his frame. His golden hair, when down, is lengthy. His fierce amber eyes like to dwell on things.
Personality: Confrontational and typically high on some drug or another. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered south to less war torn lands. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Ideals: Athletic. Flaws: Addict, Antagonistic, PTSD. Bonds: Attractive, Job. Occupation: Armorer
Voice: Strong lisp
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 28 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item.
Sammal Flight, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. His chestnut hair is unkempt and raggedy. His eyes are likewise white.
Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the south. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and expand his business
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Assassin
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 40 gp. 1 Masterwork Uncommon Weapon.
Thoradin Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears just a white suit. His auburn hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is skeptical of what others tell him and is slow to trust.
History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He has never given up on his music dream.
Motivation: He has money and likes to spend it; and dwarven compassion
Ideals: Joker, Artistic. Flaws: Shy, Racist. Bonds: Rich. Occupation: Engraver
Voice: Low range voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
