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Advanced [show]


Five In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. His brown fur is knotted and matted. This amber eyed southerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. Five enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the south. He was an athlete and attended two major summer competitions. He never won. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Impulsive, Hedonist. Bonds: Poor, Criminal record. Occupation: Bounty Hunter

Voice: Speaks in third person

Attributes [hide]

Five In the Wind, Male Tabaxi Bard 12
Medium (5'3") Tabaxi, Neutral Evil (CR 12)
Armor Class 12
Hit Points 88 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 15 (+2)16 (+3)
Skills Athletics +4, Performance +7
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 3000 gp. Obsidian (4 gp). Chrysoberyl (40 gp). Moss agate (4 gp). Obsidian (4 gp). Freshwater pearl (4 gp). Peridot (20 gp). Eye agate (4 gp). Red garnet (40 gp). Red-brown spinel (40 gp). Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fonkin Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'6" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. His chestnut hair has been sun bleached extensively. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with a lost civilization.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hasn't been sleeping well lately.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Disease, Insomniac. Bonds: Attractive, Guardian, Adventurer. Occupation: Sellsword

Voice: Tuts and clicks tongue

Attributes [hide]

Fonkin Tarkelby, Male Gnome Bard 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)17 (+3) 17 (+3)10 (+0)
Skills History +5, Performance +2
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Druidic, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Kriv Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His silver crest is lengthy and is close to two feet long. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Ugly, Depressed, Disease. Bonds: Immigrant, Rich. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Kriv Daardendrian, Male Dragonborn Adept 3
Medium (6'4") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)14 (+2) 17 (+3)12 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Auran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 600 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold and topaz bottle stopper cork (900 gp). 1 Simple lock. 1 Bullseye lantern. 1 Magnifying glass.


Social Check DCs


Dagger Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'8", this man wears a worn and beaten armor. His gray fur is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the east. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the east to a Masseuse, Dagger learned a great deal about his mother's area of expertise. A gifted student he started as a Farmer, but he got bored and became a Masseuse. He ran away from his former home and has been making his living as a Masseuse for the past few years.

Motivation: He loathes his own lifestyle; and wants to open a new tavern

Ideals: Pacifist. Flaws: Hedonist, Depressed. Bonds: Job. Occupation: Masseuse

Voice: Jittery and nervous

Attributes [hide]

Dagger Grass, Male Tabaxi Expert 2
Medium (6'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)16 (+3) 13 (+1)10 (+0)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Auran, Giant, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1700 sp. Solid gold idol (600 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Clerebold Asheton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in earthy colors with a green and pastel handkerchief worn on his left side. He has a small bristly mustache and wavy black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Navigator again; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: In love, Rich, Job. Occupation: Barrister

Voice: Pronounces difficult words wrong

Attributes [hide]

Clerebold Asheton, Male Human Sorcerer 2
Medium (6'4") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 350 gp.


Social Check DCs

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