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NPC Generator

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Advanced [show]


Arumawann Dunben, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He is bald on top and has large auburn tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He enjoys reading and quiet.

History: He got into the Cartwright business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Cartwright job and began his own company from there.

Motivation: A strong sense of loyalty to Gnomish people.

Ideals: Logical. Flaws: Ugly, Insane, Racist. Bonds: Job. Occupation: Cartwright

Voice: Russian accent

Attributes [hide]

Arumawann Dunben, Male Gnome Fighter 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)11 (+0) 17 (+3)15 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Osco Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear tan pants and tee shirts. His chestnut hair is cut short with large spiked bangs in the front. His eyes are a pleasant blue.

Personality: Eccentric and domineering, Osco will drive conversation. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his brother before him, after school he went straight into learning to become a Performer. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and money/treasure

Ideals: Extrovert. Flaws: Disease. Bonds: Family, Job, Rich. Occupation: Performer

Voice: Gruff and masculine

Attributes [hide]

Osco Reedfellow, Male Halfling Barbarian 3
Small (2'11") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 16 (+3)16 (+3)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Windy Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His fur is red and curly. His face is scarred and worn.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a wizard, Windy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Shy, Addict. Bonds: Poor, Mentor, Nature. Occupation: Seamstress

Voice: Prounounces S like Z

Attributes [hide]

Windy Plume, Male Tabaxi Warrior 12
Medium (5'7") Tabaxi, Neutral Good (CR 12)
Armor Class 14
Hit Points 57 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 9 (-1)13 (+1) 15 (+2)9 (-1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4

Possessions: 2000 gp. Blue quartz (13 gp). Hematite (13 gp). Violet garnet (600 gp). Jasper (50 gp). Rock crystal (50 gp). Golden yellow topaz (600 gp). Coral (130 gp). Deep blue spinel (600 gp). Coral (130 gp).


Social Check DCs


Morgran Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His golden hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He exudes charisma. He is a tour de force of persuasion. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Morgran was born with his father's beautiful face. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions; and doesn't want to be a barber and was forced into it by his family

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Family, Religious. Occupation: Barber

Voice: Italian accent

Attributes [hide]

Morgran Trueblood, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 18 (+4)10 (+0)
Skills Insight +6, Investigation +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 70 gp.


Social Check DCs


Balam Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tattered old clothes. His red hair is singed and shortened. His white eyes are passionate and lively.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: A strong sense of loyalty to Tiefling people; and tiefling compassion

Ideals: Athletic, Persistence. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Balam Sanity, Male Tiefling Ranger 6
Medium (5'4") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Infernal, Goblin, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Brass mug with jade inlays (300 gp).


Social Check DCs

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