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NPC Generator

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Advanced [show]


Pelt Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He tends to wear a red poncho over his likewise colored trousers and shirt. Beneath his clothing is a huge mess of scar tissue. His yellow fur has been sun bleached extensively. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. After a long history of fighting, Pelt and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Slave, Military. Occupation: Sculptor

Voice: Indian accent

Attributes [hide]

Pelt Paws, Male Tabaxi Expert 6
Medium (5'0") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)16 (+3) 17 (+3)13 (+1)
Skills Religion +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Giant, Gnoll, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. Chrysoprase (30 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears just a white suit. He wears his brown hair up in a very large beehive style do. His violet eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 76. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Chad is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: When he was but 6 years old his parents immigrated from the east. He was taken as a slave by a traveling circus and forced to perform He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Insane. Bonds: Family, Immigrant, Slave. Occupation: Servant

Voice: Rolls R's

Attributes [hide]

Chad Wakefield, Male Human Aristocrat 8
Medium (5'2") Human, Lawful Evil (CR 8)
Armor Class 13
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)12 (+1) 13 (+1)17 (+3)
Skills Arcana +4, Insight +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: Moss agate (11 gp). Hematite (11 gp). Moonstone (50 gp). Smoky quartz (50 gp). Rose (50 gp).


Social Check DCs


Stannor Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has a large tan mantle and cape that has been intricately interwoven into his black robe. His head has been shaved. He has green eyes and a tan hat with a black feather.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Nature, Slave. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Stannor Tosscobble, Male Halfling Barbarian 3
Small (3'1") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)10 (+0) 18 (+4)10 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Warryn Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'6". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a whip. He has moderate length red hair. His fierce brown eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Warryn is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He comes from a rich southern family. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his daughter; and he has money and likes to spend it

Flaws: Shy. Bonds: Attractive, Family, Rich, Slave. Occupation: Tailor

Voice: Low range voice

Attributes [hide]

Warryn Ironhide, Male Gnome Paladin 11
Small (3'6") Gnome, Chaotic Evil (CR 11)
Armor Class 15
Hit Points 79 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)17 (+3) 11 (+0)13 (+1)
Skills Investigation +7, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Infernal, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 2100 gp. A pair of silk slippers encrusted with tiny pearls. (100 gp). Gold dragon comb with red garnet eye (600 gp). A delicate silver chain set with a tourmaline (50 gp).


Social Check DCs


Gale Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His fur is greying and his face has many wrinkles. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gale grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gale. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy. Bonds: Religious, Rich, Criminal record. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gale Wind, Male Tabaxi Wizard 5
Medium (5'9") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)15 (+2) 11 (+0)15 (+2)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 800 gp. Lapis lazuli (6 gp). Violet garnet (1400 gp). Carnelian (80 gp).


Social Check DCs

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