Harbek Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a card on it. He keeps his red hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Eccentric and domineering, Harbek will drive conversation. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Shoemaker
Voice: Sounds elderly
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 240 gp.
Glim Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a ceremonial dagger on his belt. He is physically well-built. His chestnut hair is knotted and matted. His eyes are amber.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a small toy that he constantly fidgets with.
History: He was born at the edge of vast mountains. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Soapmaker soon after.
Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Addict, Fearful. Bonds: Job, Nature. Occupation: Soapmaker
Voice: Strong lisp
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp.
Solomon Cornish, Male Human [Permalink]
Personal [hide]
Description: An older man who wears bulky yellow painted plate armor, he is not a threatening figure. His black hair, when down, is lengthy. His eyes are blue and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. He takes great joy in being the best Shoemaker in town.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Marry his brother to traveling adventurers; and to be a mayor again
Flaws: Impulsive, Antagonistic. Bonds: Job, In love, Family. Occupation: Shoemaker
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Kilvar Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and carries rapiers. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is afraid of women and trembles around them
History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Performer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 55 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 20 (+5) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp.
Salasar Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear violet tank tops with blue pants. He has a moderate pudge and is not very fit. He has styled his black crest well, parting it to the left. He has several tiny aquamarine earrings on each ear.
Personality: He is witty, but his monotone delivery comes off as unnerving He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Salasar began to lead the lost caravan. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Joker, Entrepeneur. Bonds: Rich, Religious, Enemies. Occupation: Dilettante
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 9)
Armor Class 13
Hit Points 66 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 9 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20 pp. Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item.
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