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Advanced [show]


William Fidget, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this northern man is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic, Joker, Justice. Bonds: Attractive, Immigrant. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

William Fidget, Male Human Aristocrat 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 25000 sp.


Social Check DCs


Raam Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a small hat to cover his moderate length brown hair. His white eyes dart from person to person.

Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the east. A freak accident while working with his Mayor mother left him crippled. He is searching for what he claims is his rightful reward.

Motivation: He loathes his own lifestyle; and obtaining odd cultural tiefling artifacts is his passion

Flaws: Insane, Disease, Depressed. Bonds: Adventurer, Immigrant. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Raam Integrity, Male Tiefling Paladin 8
Medium (6'6") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 81 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Terran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp. Rhodochrosite (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mehen Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears long strands of aquamarine and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white crest is smooth and relatively long. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Mehen would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Mehen was born the youngest of three triplets. His father was a soldier and died while he was still young. Mehen was left his father's suit of armor and trained in its use and care. He became a Servant soon after.

Motivation: To unite with his sister; and doesn't want to be a servant and was forced into it by his family

Bonds: Rich, Immigrant, Job, Military, Family. Occupation: Servant

Voice: Breathy voice

Attributes [hide]

Mehen Beryntolthropal, Male Dragonborn Commoner 9
Medium (6'8") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 22 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 1600 gp.


Social Check DCs


Fallond Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he is wearing a long, white, dusty cloak. His hair is cut close to his head. He has blue eyes and a white hat with a tan feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he's repulsed by the pc

Flaws: Antagonistic, Mundane, Depressed. Bonds: Family, Nature. Occupation: Ruler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Fallond Steelfist, Male Dwarf Warrior 12
Medium (4'5") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 76 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 14 (+2)9 (-1)
Skills Religion +5, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp. Azurite (8 gp). Bloodstone (80 gp). Rock crystal (80 gp). White pearl (80 gp). Rose (80 gp). Violet garnet (700 gp). Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Travok Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his blue robe and has his shortspear always slung over his shoulder. His long chestnut hair reaches down to his waist. He has brown eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.

History: Born in the east to a Butcher, Travok learned a great deal about his father's area of expertise. Travok was born on a far eastern plains where he grew up under the tutelage of his father, an expert Butcher. He now travels the world, in search of power and loot.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Job. Occupation: Butcher

Voice: Eastern European accent

Attributes [hide]

Travok Bigtoe, Male Dwarf Ranger 5
Medium (4'5") Dwarf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 17 (+3)12 (+1)
Skills Acrobatics +4, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Eye agate (15 gp). Iolite (40 gp). Chalcedony (40 gp). Deep blue spinel (700 gp). 1 Minor magic item.


Social Check DCs

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