Great In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. His gray fur, when down, is lengthy. His eyes are yellow and catlike.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was always a brilliant, if unscrupulous mind. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Tabaxi compassion.
Ideals: Professionalism, Logical. Flaws: Racist, Insane. Bonds: Attractive. Occupation: Miner
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
Laucian Tealeaf, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. His tied-back hair is black. He has a dull look in his amber eyes.
Personality: He will rave to anyone who will listen. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a Stableman, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Half-Elven compassion; and a need for knowledge about a nearby landmark
Flaws: Insane, Racist. Bonds: Adventurer, Poor, Job. Occupation: Weaver
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 60 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Sylvan, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 2 | 0 |
Possessions: 700 gp. Azurite (4 gp). Eye agate (4 gp). Amethyst (120 gp). Deep blue spinel (600 gp). Jade (120 gp). Sard (20 gp). Rhodochrosite (4 gp). Alexandrite (600 gp).
Lance Yardley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'8" and dresses like a well dressed Merchant does. His right hand appears badly burned and disfigured. He has a auburn handlebar mustache and slicked back auburn hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to make people angry or surprised. He is harsh and unforgiving.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Mortician, but he got bored and became a Merchant. He then took over the family business and is one of the better Merchant for hire.
Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Job. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 500 gp. Coral (100 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Full Plate.
Diggory Cotton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His chestnut hair is braided into rings. He has hazel eyes and a blue hat with a grey feather.
Personality: Aggressive, abrasive, and angry, Diggory embodies much of what other species detest in the Humans. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the east. A freak accident while working with his Barrister father left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Racist, Disease. Bonds: Attractive, Immigrant. Occupation: Priest
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 93 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 2800 gp. Pink pearl (80 gp). Iolite (50 gp). Violet garnet (900 gp). Onyx (50 gp). Iolite (50 gp). Moss agate (14 gp). Malachite (14 gp).
Ombul Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tan collared shirt and yellow pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. He has violet eyes and a tan hat with a yellow feather.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He would rather hide behind his crafts than deal with other people.
History: He was raised in a forest tribe. Cursed with unlife at a very young age, Ombul has worked very hard to control his curse. He has never given up on his painting dream.
Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern
Ideals: Artistic. Flaws: Terse, Shy, Disease. Bonds: Nature. Occupation: Sage
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 33 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Alexandrite (500 gp).
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