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Advanced [show]


Altho Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a slight overbite and is overall scrawny. He wears a Stetson hat to cover his moderate length white hair. His eyes are violet and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not trust anyone and sleeps with one eye open.

History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and he desires power and/or immortality

Flaws: Shy, Insomniac. Bonds: Rich, Attractive, Adventurer. Occupation: Engraver

Voice: Boston accent

Attributes [hide]

Altho Underfoot, Male Halfling Warrior 7
Small (3'0") Halfling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 49 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)16 (+3) 13 (+1)8 (-1)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Druidic, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 700 gp.


Social Check DCs


Lance Copeland, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a white suit, yellow shirt, and blue tie. He wears a broad hat to cover his moderate length blonde hair. He has gleaming, smiling green eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the east, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Immigrant, Adventurer. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Lance Copeland, Male Human Ranger 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)15 (+2) 8 (-1)13 (+1)
Skills Athletics +5, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Ignan, Terran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Alex Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he has a large tan mantle and cape that has been intricately interwoven into his yellow robe, and is pretty ugly. His black hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his father. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Gifted. Flaws: Ugly, Emotional. Bonds: Immigrant. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alex Koehlanna, Male Half-Elf Monk 3
Medium (5'2") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Gilthur Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. He sports a flattop hair cut. His violet eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.

History: He comes from a rich eastern family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Flaws: Antagonistic, Selfish, Insane. Bonds: Rich, Military. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Gilthur Graybeard, Male Dwarf Monk 9
Medium (4'2") Dwarf, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 40 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1100 gp. Peridot (20 gp). Silver pearl (50 gp). Moss agate (9 gp).


Social Check DCs


Azzakh Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of sickles, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His crest is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with a lost civilization.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Azzakh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Adventurer, Religious. Occupation: Armorer

Voice: Relaxed voice

Attributes [hide]

Azzakh Ghaallixirn, Male Dragonborn Commoner 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)14 (+2) 10 (+0)18 (+4)
Skills Arcana +4, Persuasion +6
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 100 sp.


Social Check DCs

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