Sweet Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His fur, while still mostly gray, has prominent grey streaks. His fierce copper eyes like to dwell on things.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Greedy, Impulsive, Disease. Bonds: Poor. Occupation: Sailor
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 64 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Halfling, Goblin, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 500 gp. Jeweled anklet (4000 gp). A roughly beaten golden orb (100 gp).
Chay Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a fancy black suit. His long silver hair is drawn into a two foot long braid. His gray unseeing eyes seem to look past you.
Personality: He will rave to anyone who will listen. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born several months after his father was called into army service. As a young adult he joined a group advocating for an improvement in Halfling conditions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Halfling compassion.
Ideals: Justice. Flaws: Disease, Insane, Racist. Bonds: Attractive, Military. Occupation: Weaver
Voice: Prounounces S like Z
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 30 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1000 gp. 1 Minor magic item.
Lone Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is dressed in earthy colors with a tan and red handkerchief worn on his right side. His lavender fur is knotted and matted. His eyes are blue and he is always smoking a pipe.
Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born in a small island village. His psionic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by goblins. Lone was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He is not mentally stable, and does not behave rationally; and revenge
Ideals: Professionalism, Gifted. Flaws: Insane. Bonds: Enemies, Nature. Occupation: Unemployed
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 80 gp.
Seven Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His lavender fur has been sun bleached extensively. His eyes are green and beady.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also has developed a complete distrust of the Knight profession.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a gnolls raid, leaving Seven alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Sculptor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 120 gp.
Dondon High-hill, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He has a large black mantle and cape that has been intricately interwoven into his red robe. His golden hair is thinning but still full. His blue eyes lackadaisically let the world flow into them.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His mother raised him in a mountain cabin. One day when Dondon was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Dondon was heart-stricken from the event, and his mother started working long hours to provde for them. He has since lost track of the people in his past.
Motivation: Wants to raise his children well.
Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Family, Nature. Occupation: Crown-heir
Voice: Posh accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 22 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1100 gp.
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