Gilthur Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He sports white clothing, slightly heavier than average wear. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also is a firm believer in the manly ideal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His druidic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Gifted. Flaws: Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Barber
Voice: Irish accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 102 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1000 gp. Deep green spinel (110 gp). Moss agate (5 gp). Blue star sapphire (500 gp). Bloodstone (80 gp). Pink diamond (7000 gp).
Mozû Enfield, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. He wears his red hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is very quiet and rarely speaks above a whisper. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of northern immigrants he idolized his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Find a way to reverse the transformation of his sister; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Family, Immigrant. Occupation: Tanner
Voice: Dark and ominous
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 6000 sp.
Lamlûg Langley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is short and golden. He is very pretty but has cold, dead eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Lamlûg was born with his mother's beautiful face. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Further expansion of business; and to be a apothecary again
Ideals: Joker. Bonds: Attractive, Criminal record, Adventurer, Job. Occupation: Seamstress
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 56 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 17 (+3) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5
Possessions: 200 gp. Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (1600 gp).
Paelias Holland, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. He has brown hair. He wears an eyepatch.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has all his life been fascinated with singing.
History: He comes from a rich northern family. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Laborer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.
Rimple Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fine chain shirt which he covers with tan colored cloaks and clothing. His black hair and beard is wavy and long. His eyes are green and beady.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He misses his home and complains about the freezing weather, even in summer.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Rimple abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break; and obtaining odd cultural gnomish artifacts is his passion
Flaws: Ugly, Shy. Bonds: Immigrant, Military, Adventurer. Occupation: Banker
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 15
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
