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NPC Generator

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Advanced [show]


Aldous Gladstone, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a green and pastel robe with the hood down. He keeps his long red hair kept up in a rat tail. He has a dull look in his amber eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a island tribe. His mother was a mechanic, and taught him how to fix just about anything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with his old friends; and to share knowledge with the world

Ideals: Logical, Persistence. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Aldous Gladstone, Male Human Ranger 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)16 (+3) 13 (+1)15 (+2)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 11
Languages Common, Aquan, Druidic, Goblin
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 60000 cp.


Social Check DCs


Tordek Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. His hair is auburn and curly. His eyes are gray.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Tordek was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tordek grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tordek. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to work out more often; and he has decided he is irredeemable

Ideals: Athletic, Persistence. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Glassblower

Voice: Eastern European accent

Attributes [hide]

Tordek Daraln, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 20 (+5)8 (-1) 13 (+1)13 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 2000 cp.


Social Check DCs


Ar-Pratu Tewksbury, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Ar-Pratu was born in the west. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he loathes his own lifestyle

Ideals: Gifted, Persistence. Flaws: Antagonistic, Depressed. Bonds: Attractive. Occupation: Junk Dealer

Voice: Smoker's lung

Attributes [hide]

Ar-Pratu Tewksbury, Male Half-Orc Druid 2
Medium (5'6") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)9 (-1) 11 (+0)14 (+2)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 50 gp.


Social Check DCs


Norman Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. His golden hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the west to a Slave Trader, Norman learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their son. He worked as a Slave Trader, and he later adopted a second son.

Motivation: Further expansion of business; and wants to raise his children well

Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Job, Family. Occupation: Slave Trader

Voice: Deep voice with rolling R's

Attributes [hide]

Norman Tattersall, Male Human Warlock 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 18 (+4)13 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 150 gp.


Social Check DCs


Gunter Beckwith, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his blonde hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.

History: Born in the west to a Blacksmith, Gunter learned a great deal about his mother's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gunter's homeland. Gunter decided to take the middle way and become a bodyguard. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and sabotage a competitor

Ideals: Fighting. Flaws: Secretive. Bonds: Rich, Immigrant, Job. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Gunter Beckwith, Male Human Barbarian 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)16 (+3) 10 (+0)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Orc, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs

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