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NPC Generator

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Advanced [show]


Cairn Muse, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his hand crossbow. He is muscular with a powerful set of arms. His white hair is lengthy and is close to two feet long. His silver eyes peer out from beneath his small black hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the east. His druidic abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: Further expansion of business; and balancing his hectic life and new gardener responsibilities is difficult

Ideals: Fighting, Gifted. Bonds: Job, Immigrant. Occupation: Gardener

Voice: Ums and uhs a lot

Attributes [hide]

Cairn Muse, Male Tiefling Wizard 8
Medium (5'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 7000 sp. Red garnet (130 gp). Rhodochrosite (13 gp). Emerald (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Weld, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Interpreter. His skin is fair and his fingers are delicate and long. His red hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Animals are drawn to him, and he is able to talk to them.

History: Peter was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Interpreter soon after.

Motivation: Expand his business; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Gifted. Flaws: Insane, Shy. Bonds: Job, Attractive. Occupation: Interpreter

Voice: Excited and jittery

Attributes [hide]

Peter Weld, Male Human Bard 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 15 (+2)10 (+0)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 800 sp.


Social Check DCs


Baradad Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a worn and beaten armor. He has moderate length bronze crest. His eyes are red and he is always smoking a pipe.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born several months after his father was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Baradad Chumbyxirinnish, Male Dragonborn Druid 1
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)9 (-1) 9 (-1)19 (+4)
Skills Stealth +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs


Tricking Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, green, dusty cloak. His orange fur is slicked back into a classic pompadour. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He exudes charisma. He is a tour de force of persuasion. Animals are drawn to him, and he is able to talk to them.

History: The child of eastern immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Immigrant, Adventurer. Occupation: Stableman

Voice: Italian accent

Attributes [hide]

Tricking Buttons, Male Tabaxi Ranger 10
Medium (6'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 17 (+3)14 (+2)
Skills Athletics +4, History +7
Senses Passive Perception 13
Languages Common, Orc, Elven, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 150 pp. Red spinel (40 gp). Aquamarine (1200 gp). Obsidian (15 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olunt Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair, when down, is lengthy. His violet eyes peer out from beneath his feathered green hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The war was a terrible time for him, and Olunt does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he feels kind of lost in life

Ideals: Fighting, Athletic. Flaws: Shy, Depressed. Bonds: Military. Occupation: Seamstress

Voice: Boston accent

Attributes [hide]

Olunt Daerdahk, Male Dwarf Wizard 12
Medium (4'0") Dwarf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 45 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)10 (+0) 11 (+0)10 (+0)
Skills Arcana +4, Medicine +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 300 pp. Chrysoprase (30 gp). Golden pearl (100 gp). Bloodstone (30 gp). Violet garnet (600 gp). Iolite (30 gp). Malachite (12 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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