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Advanced [show]


Bundrigo Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a brown and black handkerchief worn on his left side. He has wavy golden hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He plays an instrument quite well.

History: He was born at the edge of vast island. He has had some formal music training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Artistic. Flaws: Shy, Antagonistic, Impulsive. Bonds: Attractive, Nature. Occupation: Sage

Voice: Posh accent

Attributes [hide]

Bundrigo Stonebridge, Male Halfling Monk 7
Small (3'4") Halfling, Chaotic Neutral (CR 7)
Armor Class 15
Hit Points 47 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +7, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +5

Possessions: 2000 sp.


Social Check DCs


Uraim Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black coat over a grey low-cut shirt, and a top hat upon his head. His white hair is long and unkept. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Ugly, Lazy. Bonds: Rich, Mentor. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Uraim Stoutale, Male Dwarf Warrior 3
Medium (4'0") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Goblin, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Bullseye lantern.


Social Check DCs


Nuraval Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. His brown hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich. Occupation: Animal Trainer

Voice: Complex vocabulary, royal

Attributes [hide]

Nuraval Aranore, Male Dwarf Wizard 4
Medium (4'3") Dwarf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)18 (+4) 15 (+2)8 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Sylvan, Goblin, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 7000 cp.


Social Check DCs


Varis Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'0". He wears baggy white pantaloons and a tan scarf, and his gloved hand is found clutching a rapier. His white hair is matted, messy, and big. His gray eyes peer out from beneath his broad white hat.

Personality: Always inclined to offer people food he seems plenty friendly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was a Spice Merchant, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He now mingles about in high society.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Ugly, PTSD. Bonds: Rich. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Varis Selevarun, Male Elf Cleric 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)16 (+3) 12 (+1)12 (+1)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Goblin, Ignan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Fargrim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man wears a robe, a symbol of magic around his neck, and a dagger on his belt. His clothes are grease stained in places. His red hair is knotted and matted. His eyes are likewise gray.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He's since become an addict/alcoholic.

Motivation: To find somewhere to settle down.

Ideals: Fighting, Disciplined. Flaws: Addict. Bonds: Poor, Immigrant. Occupation: Slave Trader

Voice: Uses lots of figures of speech

Attributes [hide]

Fargrim Bigtoe, Male Dwarf Ranger 12
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 88 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 18 (+4)14 (+2)
Skills Athletics +6, Perception +8
Senses Passive Perception 18
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601110

Possessions: 1000 gp.


Social Check DCs

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