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NPC Generator

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Advanced [show]


Modean Contempt, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears long strands of sapphire and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He will rave to anyone who will listen. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Justice, Fighting. Flaws: Insane. Bonds: Rich, Mentor. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Modean Contempt, Male Tiefling Expert 8
Medium (5'5") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)18 (+4) 14 (+2)14 (+2)
Skills Animal Handling +5, Athletics +7
Senses Passive Perception 12
Languages Common, Sylvan, Infernal, Aquan, Dwarven
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +7

Possessions: 800 gp. Solid gold idol (300 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Weston, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear violet clothing when he does not wear armor. His head has been shaved. His face is scarred and worn.

Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. During his travels, Hugh and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hugh discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hugh fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Adventurer, Rich. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Hugh Weston, Male Human Paladin 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Religion +4
Senses Passive Perception 13
Languages Common, Ignan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Masterwork manacles. 1 Spyglass. 1 Superior lock. 1 Spyglass.


Social Check DCs


Grûblik Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears professional attire. His red hair is knotted and matted. His eyes are blue and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father took him hunting and taught him how to get in the mind of other creatures. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and half-orc compassion

Ideals: Joker, Persistence. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Bellfounder

Voice: Smooth and feminine

Attributes [hide]

Grûblik Bentham, Male Half-Orc Cleric 7
Medium (6'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)12 (+1) 12 (+1)11 (+0)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 900 gp. Black velvet mask with numerous citrines (170 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp).


Social Check DCs


Beiro Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears silk and lounges about seductively. His silver hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich eastern family. One day when Beiro was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Beiro was heart-stricken from the event, and his mother started working long hours to provde for them. He now mingles about in high society.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Justice. Flaws: PTSD. Bonds: Attractive, Rich, Family. Occupation: Adventurer

Voice: Scratchy, weak

Attributes [hide]

Beiro Wilmont, Male Half-Elf Adept 8
Medium (5'3") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 64 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 18 (+4)15 (+2) 15 (+2)15 (+2)
Skills Athletics +7, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven, Celestial, Sylvan
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 900 gp.


Social Check DCs


Dadalan Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear pastel clothing when he does not wear armor. His bronze crest is matted, messy, and big. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Dadalan lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with his absent mother; and wants to work out more often

Ideals: Entrepeneur, Athletic. Flaws: Ugly, Cynical, Impulsive. Bonds: Family. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Dadalan Ghaallixirn, Male Dragonborn Wizard 9
Medium (6'6") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 48 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)8 (-1) 14 (+2)16 (+3)
Skills Intimidation +6, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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