Bhevek Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He dresses well, wearing white shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. His white hair, when down, is lengthy. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Bhevek hails from a village terrorized by illithids. In his 14th year, his parents were killed by a illithids raid, leaving Bhevek alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge.
Ideals: Joker. Bonds: Attractive, Slave, Guardian, Enemies. Occupation: Laborer
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 20 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 700 gp. Moonstone (40 gp).
Kite Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple grey robe with yellow stripes complete with hood. His white fur is thinning but still full. His copper eyes are slightly larger than normal.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is able to fit into much smaller and tighter spaces than normal.
History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He left for the south, certain he would find work there.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Server
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 16 (+3) | 8 (-1) | 19 (+4) |
Senses Passive Perception 15
Languages Common, Celestial, Terran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 200 gp. 1 Masterwork Common Melee.
Bûth Atterton, Male Half-Orc [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a worn and beaten armor. His brown hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the north. He is harsh and unforgiving.
History: The child of northern immigrants he idolized his father. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the north, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and to be a shoemaker again
Ideals: Pacifist. Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant. Occupation: Animal Trainer
Voice: Italian accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 61 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 1100 gp. Aquamarine (200 gp). Aquamarine (200 gp). Smoky quartz (80 gp). Obsidian (12 gp).
Dynamic Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a dagger on it. He has moderate length gray fur. He has a tattooed face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Dynamic was born the youngest of three triplets. One day when Dynamic was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Dynamic was heart-stricken from the event, and his father started working long hours to provde for them. He left for the north, certain he would find work there.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Greedy, PTSD. Bonds: Family, Immigrant. Occupation: Barrister
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 6)
Armor Class 15
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
Possessions: 700 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Dalgal Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a violet cloak and cross-gartered pastel stockings. He has a hunchback. His hair is short and silver. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He misses his home and complains about the freezing weather, even in summer.
History: From birth he was tutored by a cruel and relentless mentor. Cursed with a spirit at a very young age, Dalgal has worked very hard to control his curse. He left for the west, certain he would find work there.
Motivation: Wishes to resurrect an old love.
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Immigrant, Mentor. Occupation: Miller
Voice: French accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 370 gp. 1 Masterwork Uncommon Weapon.
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