Roger Cooper, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a red and brown robe with the hood down. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are slightly larger than normal.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born several months after his mother was called into army service. He helped his mother out around the business and became quite the natural. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their daughter. He worked as a Shepherd, and he later adopted a second daughter.
Motivation: He seems to be bored by most things; and to be a cook again
Flaws: Emotional, Mundane. Bonds: Family, Military, Job. Occupation: Shepherd
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Umpen Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light blue in addition to tight pants. He keeps his long auburn hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. He would rather hide behind his crafts than deal with other people.
History: He was born at the edge of vast plains. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To settle down with his crush; and a strong sense of loyalty to gnomish people
Ideals: Artistic. Flaws: Shy, Racist. Bonds: Attractive, Has a crush, Nature. Occupation: Fortune-teller
Voice: Booming voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 10 pp. Golden circlet with four aquamarines (1000 gp). Old masterpiece painting (1200 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp).
Right-Handed Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a red costume with the symbols of death on his torso. He has dyed his greying gray fur a little too much giving a sharp gray color. He has copper eyes.
Personality: Calm and collected, he is a well trained Banker. He is obsessed with his god.
History: He was born in the south. His childhood dream was to be a Healer, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A deep hatred of drow; and revenge
Flaws: Antagonistic. Bonds: Job, Religious, Immigrant, Enemies. Occupation: Banker
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 20000 sp. 1 Minor magic item.
Hirrathak Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears very tight pants and wife beaters, though occasionally he sports a blue coat. He wears his white crest down. His eyes are gold and beady.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a logical person and will generally grow upset if things defy logic and science.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life.
Ideals: Fighting, Logical, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Painter
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 72 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +4
Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A necklace of small pink pearls (3000 gp).
Crampernap Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. His hazel unseeing eyes seem to look past you.
Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He never wears the same outfit twice, unless he absolutely has to.
History: Crampernap was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Blacksmith.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Artistic, Logical. Flaws: Disease. Bonds: Rich, Job. Occupation: Blacksmith
Voice: Soft and mumbly
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 60 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Abyssal, Goblin, Elven
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 | 0 |
Possessions: 1000 gp.
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