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Advanced [show]


Korfel Meliamne, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears silk and lounges about seductively. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Rich, Nature. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Korfel Meliamne, Male Elf Commoner 3
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)16 (+3) 9 (-1)12 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Infernal, Sylvan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Red-brown spinel (90 gp). 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Gormogord Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: 3'1" and muscular, this western man likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is greying and his face has many wrinkles. His eyes are a pleasant amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Banker mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gormogord was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He has money and likes to spend it; and he wants revenge against gnolls

Ideals: Athletic, Persistence. Flaws: Disease. Bonds: Rich, Enemies. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Gormogord Warmwater, Male Halfling Adept 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 40 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)13 (+1) 16 (+3)10 (+0)
Skills Arcana +4
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 300 gp. Sardonyx (80 gp). Red spinel (120 gp).


Social Check DCs


Silvo Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He sports a flattop hair cut. His eyes are gray and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Miller business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Shy, Addict. Bonds: Job, Attractive. Occupation: Miller

Voice: Raspy

Attributes [hide]

Silvo Wildheart, Male Halfling Monk 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 16 (+3)13 (+1)
Skills Deception +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Beast Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in red turtlenecks beneath a white coat with grey slacks. His orange fur is thinning but still full. His eyes are a pleasant blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Mason, his father struggled to pay the bills. A gifted student he started as a Mason, but he got bored and became a Shipwright. He got away from his former life and has fallen to alcoholism.

Motivation: Expand his business.

Ideals: Joker. Flaws: Addict. Bonds: Job, Poor. Occupation: Shipwright

Voice: High pitched and raspy

Attributes [hide]

Beast Plume, Male Tabaxi Wizard 6
Medium (6'9") Tabaxi, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)14 (+2) 17 (+3)15 (+2)
Skills Acrobatics +7, Survival +6
Senses Passive Perception 13
Languages Common, Goblin, Aquan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 500 gp.


Social Check DCs


Heward Beitz, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a red vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is also unnaturally pale. His golden hair is slicked back into a classic pompadour. He has green eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. A true patriot, Heward would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born a particularly ugly child, much to the horror of his parents. When Heward reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and to get a good night's sleep

Flaws: Ugly, Insomniac. Bonds: Military, Family. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Heward Beitz, Male Human Bard 6
Medium (6'0") Human, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)10 (+0) 16 (+3)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 8000 sp. Moss agate (5 gp). Aquamarine (1200 gp). Jasper (40 gp). Aquamarine (1200 gp).


Social Check DCs

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