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Advanced [show]


Sammal Luck, Male Tiefling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of shortbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his black hair. His white eyes peer out from beneath his wide-brimmed white hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a very good compulsive liar and kleptomaniac.

History: Sammal was born with his mother's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Optimist. Bonds: Attractive, Criminal record. Occupation: Apothecary

Voice: Australian accent

Attributes [hide]

Sammal Luck, Male Tiefling Aristocrat 7
Medium (5'3") Tiefling, Lawful Evil (CR 7)
Armor Class 13
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)14 (+2) 16 (+3)12 (+1)
Skills Acrobatics +6, Medicine +6
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +6

Possessions: 9000 sp.


Social Check DCs


Dain Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a faded coat and loose pants complete with top hat. His black hair is still thick. He has blue eyes and a brown hat with a white feather.

Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Hedonist, Forgetful, Insomniac. Bonds: Attractive. Occupation: Miner

Voice: Middle-eastern accent

Attributes [hide]

Dain Goblinbane, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 360 gp. 1 Banded mail.


Social Check DCs


Ratbag Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear tan clothing when he does not wear armor and is in decent physical shape. His brown hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He never wears the same outfit twice, unless he absolutely has to.

History: Ratbag was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Ratbag abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his music dream.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Artistic. Flaws: Ugly, Insomniac, Selfish. Bonds: Poor, Adventurer. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Ratbag Gentry, Male Half-Orc Cleric 3
Medium (5'0") Half-Orc, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 10 pp.


Social Check DCs


Burgell Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is golden and very short. He has gleaming, smiling violet eyes.

Personality: He likes to make people angry or surprised. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Burgell and his spouse have recently divorced.

Motivation: He seems to be bored by most things; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Burgell Boondiggles, Male Gnome Fighter 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)14 (+2) 12 (+1)13 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 30 pp. 4 Tanglefoot bags. 6 Acid flasks. 3 Holy water. 1 Everburning torch.


Social Check DCs


Raymond Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his brown boots flare out at the collars. His deerstalker hat is riddled with cuts and holes. He has a dull look in his brown eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Adventurer, Criminal record. Occupation: Butcher

Voice: Prounounces S like Z

Attributes [hide]

Raymond Gracey, Male Half-Elf Rogue 9
Medium (5'0") Half-Elf, True Neutral (CR 9)
Armor Class 10
Hit Points 47 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)15 (+2) 16 (+3)16 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 1000 gp. Citrine (60 gp). Peridot (60 gp).


Social Check DCs

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