Duergath Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in an above average manner. His hair is chestnut, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: A skeptical and narcissistic man, Duergath's first love is himself. His second love is also himself. He is afraid of women and trembles around them
History: He got into the Marshal business at a young age. He moved out east to avoid the crime he committed. He's also a talented Mason, but doesn't like to broadcast it.
Motivation: He has decided he is irredeemable.
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Job, Criminal record. Occupation: Marshal
Voice: French accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 19 (+4) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Half-Plate.
Zedaar Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears baggy white pantaloons and a red scarf. He wears his white crest down. His red eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's attracted to the PC; and wants his loneliness to end
Ideals: Disciplined. Bonds: Attractive, Mentor, Rich, Has a crush. Occupation: Soapmaker
Voice: Switch between two voices
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 55 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 900 gp. 1 Minor magic item.
Balimaar Blackwood, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. With a patchy white beard and wild white hair. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Rich, Family. Occupation: Blacksmith
Voice: German accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 90 gp.
Marbas Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He usually wears his green robe and has his longsword always slung over his shoulder. His long white hair is drawn into a two foot long braid. His eyes are likewise black.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a pair of adventurers, Marbas grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town working and never settling down anywhere, but has fallen for a local Adventurer. He hasn't told them the truth, but wants to settle down with them.
Motivation: To reunite with his old friends.
Flaws: Shy, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Fisher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Good (CR 10)
Armor Class 12
Hit Points 78 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 600 gp. Banded agate (7 gp).
Gunter Andreantti, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears bulky grey painted plate armor. His hair is long and auburn with streaks of blonde, and is pulled back with small grey clips. His beard is blonde, braided, and well cared for. This hazel eyed southerner is not easily forgotten.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Gunter was left his mother's suit of armor and trained in its use and care. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Regain custody of his daughter; and doesn't want to be a bricklayer and was forced into it by his family
Ideals: Persistence. Flaws: Sensitive. Bonds: Adventurer, Military, Family. Occupation: Bricklayer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 90 gp. Deep green spinel (160 gp).
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