Rael Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a green scarf. He has a slight overbite and is overall scrawny. His blonde hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He has worked as a Spice Merchant like his mother before him.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Mentor, Job. Occupation: Spice Merchant
Voice: Raspy
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Gomory Barclay, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in tan turtlenecks beneath a green coat with grey slacks. With bright chestnut hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with painting.
History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Wants to raise his children well.
Ideals: Athletic, Artistic. Bonds: Family, Poor. Occupation: Bricklayer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Gnoll, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp.
Broce Beren, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses like a well dressed Mason does. His hair is cut close to his head. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 7 years.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and to be a laborer again
Flaws: Insomniac. Bonds: Job, Has a crush, Adventurer, Rich. Occupation: Mason
Voice: Whispers
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp. Sard (40 gp).
Theren Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'0" and muscular, this eastern man wears a black shirt with thin tan vertical stripes and brown pants. His hair is auburn, silky, and of moderate length. His eyes, though not visible through his cowl, are green.
Personality: He is a hateful person. He taunts others and blames them for his problems. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised in a forest tribe. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Doctor
Voice: Indian accent
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 300 gp. Coral (160 gp). Silver pearl (160 gp). Rich purple corundum (800 gp). Emerald (800 gp).
Nelkin Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears a pastel armored body suit, with a simple brown line shooting up and back down, he is not a threatening figure. His long auburn hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.
Personality: He is mildly Halfling supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.
History: A powerful brothel owner made him what he is. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted druidic powers by his dying brother.
Motivation: Halfling compassion; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Racist, Insane. Bonds: Mentor. Occupation: Bowyer
Voice: Speaks in third person
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 127 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 19 (+4) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 |
Possessions: 9000 gp. Obsidian (7 gp). Deep green spinel (80 gp). Moonstone (40 gp). Freshwater pearl (7 gp). White opal (700 gp). Golden yellow topaz (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
