Oppleby Welber, Male Gnome [Permalink]
Personal [hide]
Description: He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has moderate length brown hair. His blue eyes dart from person to person.
Personality: Oppleby hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Oppleby was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his old friends.
Ideals: Artistic. Flaws: Impulsive. Bonds: Family, Adventurer. Occupation: Ploughman
Voice: Dutch accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 26000 cp.
Wymar Willoughby, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He has the majority of his body covered in plate, and his gloved hand is found clutching a bow. He has brown hair. He wears a mask on his face.
Personality: He acts crazy and hedonistic. He would rather hide behind his crafts than deal with other people.
History: Wymar lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered poetry. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Artistic. Flaws: Hedonist, Shy. Bonds: Family. Occupation: Bather
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Nimble Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his sickle. He carries a battered rapier and tarnished sickle as well. His fur is yellow and curly. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nimble fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his absent mother; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Job, Family, Military. Occupation: Animal Trainer
Voice: Indian accent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 59 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Draconic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 14000 sp. Lapis lazuli (9 gp). Golden pearl (100 gp). Rock crystal (80 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item.
Alex Jordan, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Alex was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Persistence. Bonds: Attractive, Immigrant. Occupation: Detective
Voice: Stutters
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 12)
Armor Class 11
Hit Points 50 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Aquan, Goblin
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: Deep blue spinel (1300 gp). Black opal (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Olunt Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His hair is white and curly. He has blue eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in a small desert village. Olunt abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Justice, Logical. Bonds: Attractive, Nature, Adventurer. Occupation: Crown-heir
Voice: High pitched and raspy
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 68 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 2000 gp. Star ruby (1500 gp). Golden yellow topaz (1300 gp). Aquamarine (1300 gp). Blue quartz (10 gp). Bloodstone (20 gp). Aquamarine (1300 gp). Malachite (10 gp). Aquamarine (1300 gp).
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