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NPC Generator

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Advanced [show]


Caeldrim Tao, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He usually wears his pastel robe and has his hammer always slung over his shoulder. His black hair is thinning but still full. His violet eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Sculptor business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Sculptor and occasionally as a mercenary.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic, Shy. Bonds: Job, Adventurer, Enemies. Occupation: Sculptor

Voice: Low and grunting

Attributes [hide]

Caeldrim Tao, Male Half-Elf Sorcerer 5
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)9 (-1) 16 (+3)11 (+0)
Skills Intimidation +3, Religion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Malachite (12 gp). 1 Full Plate.


Social Check DCs


Tod Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light yellow in addition to tight pants. He has wavy auburn hair. His gray eyes lackadaisically let the world flow into them.

Personality: Tod wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... As long as the job gets done he does not care how it got done.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. During his travels, Tod and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tod discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Tod fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break; and money/treasure

Ideals: Disciplined, Professionalism. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Tod Jamjar, Male Halfling Cleric 5
Small (2'10") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 30 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)12 (+1) 17 (+3)15 (+2)
Skills History +4, Performance +5
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 400 gp. Azurite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilvar Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, green, dusty cloak. His brown hair, when down, is lengthy. His eyes are hazel and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His mother raised him in a mountain cabin. When Kilvar reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Nature, Military. Occupation: Fisher

Voice: Scandinavian accent

Attributes [hide]

Kilvar Helcral, Male Dwarf Fighter 12
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 90 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)18 (+4) 14 (+2)9 (-1)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Aquan, Terran, Goblin
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 2000 gp. Rhodochrosite (11 gp). Black pearl (300 gp). Golden yellow topaz (300 gp). Jet (70 gp). Alexandrite (300 gp). Black pearl (300 gp). Golden pearl (70 gp).


Social Check DCs


Aura Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears rags and sports a simple walking cane. He keeps his long orange fur kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Passionate, Philantrophist, Artistic. Flaws: Fearful. Bonds: Poor. Occupation: Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Aura Buttons, Male Tabaxi Cleric 2
Medium (6'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 220 gp. Chalcedony (80 gp). Red garnet (70 gp).


Social Check DCs


Gale Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He carries with him a set of rapiers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears a feathered hat to hide his balding. His eyes are likewise hazel.

Personality: He is almost excessively polite to everyone, even when angry. He also has developed a complete distrust of the Interpreter profession.

History: He got into the Performer business at a young age. When Gale reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Job, Military. Occupation: Performer

Voice: Timid voice

Attributes [hide]

Gale Timber, Male Tabaxi Aristocrat 8
Medium (5'6") Tabaxi, Neutral Good (CR 8)
Armor Class 11
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills Religion +3, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: Zircon (20 gp). Red garnet (130 gp). White pearl (130 gp). Violet garnet (500 gp).


Social Check DCs

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