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NPC Generator

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Advanced [show]


Flask Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. His fur is yellow and very short. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.

Motivation: He is unsatisfied with his job.

Bonds: Job, Military, Criminal record, Adventurer. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Flask Wind, Male Tabaxi Fighter 7
Medium (5'11") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 36 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Deception +4, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Odo Clare, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tattered old clothes. He has wavy red hair. His eyes are likewise blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Odo Clare, Male Human Druid 11
Medium (5'11") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 66 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills Medicine +6, Performance +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Gracey, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright pastel suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He has dyed his greying silver hair a little too much giving a sharp silver color. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of illithids once and for all.

History: Richard was born in the east. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Many illithids want him driven away; and to clean up the streets

Ideals: Persistence. Flaws: Disease. Bonds: Enemies, Job, Guardian. Occupation: Baker

Voice: Timid voice

Attributes [hide]

Richard Gracey, Male Human Monk 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5

Possessions: 140 gp.


Social Check DCs


Uthemar Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tight fitting brown shirt and pants. His hair is chestnut and curly. His eyes are likewise violet.

Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Engraver, who enjoyed hunting, Uthemar was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: A strong sense of loyalty to Elven people; and his religion dominates his actions

Flaws: Insane, Racist. Bonds: Religious, Nature, Job. Occupation: Laborer

Voice: Cold and demanding tone

Attributes [hide]

Uthemar Arnuanna, Male Elf Rogue 3
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 9 (-1)14 (+2)
Skills Investigation +2, Stealth +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Broce Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his tan boots flare out at the collars, and carries hammers. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. Animals are drawn to him, and he is able to talk to them.

History: He comes from a rich western family. His divine abilities were realized during a raid on his village. He now mingles about in high society.

Motivation: Wants his loneliness to end.

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Has a crush, Rich. Occupation: Jeweler

Voice: Mumbles to self between sentences

Attributes [hide]

Broce Nackle, Male Gnome Druid 3
Small (3'6") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 18 (+4)15 (+2)
Skills Animal Handling +6, Investigation +4
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 100 gp.


Social Check DCs

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