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NPC Generator

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Advanced [show]


Bertram Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has shaved his head bald. His eyes are likewise gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Religious, Immigrant. Occupation: Navigator

Voice: Aggressive tone

Attributes [hide]

Bertram Jacobs, Male Half-Elf Sorcerer 5
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +4, History +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 6000 sp. Red garnet (150 gp).


Social Check DCs


Bertram Shelley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a pastel shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a silver handlebar mustache and slicked back silver hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He now mingles about in high society.

Motivation: Many drow want him driven away.

Flaws: Addict, Selfish. Bonds: Rich, Immigrant, Enemies. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Bertram Shelley, Male Human Cleric 11
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 65 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)18 (+4) 14 (+2)13 (+1)
Skills Acrobatics +6, History +8
Senses Passive Perception 12
Languages Common, Ignan, Infernal, Elven, Auran
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 1300 gp. Red spinel (120 gp). White opal (400 gp). Banded agate (4 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dondon Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" southern man, he wears a simple violet robe with brown stripes complete with hood. His black hair is cut short. His gray eyes peer out from beneath his wide-brimmed violet hat.

Personality: Dondon is depressed about a lot of things. He tends to be a nihilist. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Dondon grew up listening to his mother's many stories. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's attracted to the PC; and he has passion for adventuring and risk

Flaws: Depressed, Impulsive, Fearful. Bonds: Adventurer, Has a crush. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Dondon Sunmeadow, Male Halfling Commoner 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)13 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp.


Social Check DCs


Delg Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His hair is greying and his face has many wrinkles. He has gray eyes and a black hat with a brown feather.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great joy in being the best Shoemaker in town.

History: He was born several months after his father was called into army service. He worked as a nervous Shoemaker and found it very stressful. He inherited the family business which he has now maintained for 12 years.

Motivation: Sabotage a competitor; and he seems to be bored by most things

Flaws: Ugly, Mundane. Bonds: Job, Military. Occupation: Shoemaker

Voice: Speaks through clenched teeth

Attributes [hide]

Delg Dankil, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)15 (+2) 15 (+2)8 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 120 gp.


Social Check DCs


Osco Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear ponchos typically of a light brown in addition to tight pants. His black hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He also hits on women, regardless of circumstances.

History: The child of a Soapmaker, who enjoyed hunting, Osco was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Osco took refuge in the ruined castle and found the beat up sickle and armor he uses now. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Bonds: Has a crush, Nature, Adventurer, Religious. Occupation: Gardener

Voice: Spanish accent

Attributes [hide]

Osco Greenbottle, Male Halfling Paladin 7
Small (3'4") Halfling, Neutral Evil (CR 7)
Armor Class 14
Hit Points 52 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)16 (+3) 13 (+1)15 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Gnoll, Aquan
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 40000 cp.


Social Check DCs

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