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Corkitron Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is cut short. He has gleaming, smiling amber eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: When he was but 8 years old his parents immigrated from the south. He struck it rich when he found rare goods in large quantities. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Corkitron Wildheart, Male Halfling Paladin 16
Small (2'10") Halfling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 109 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)9 (-1) 14 (+2)17 (+3)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502211

Possessions: 800 pp. Violet garnet (600 gp). Banded agate (15 gp). Hematite (15 gp). Tourmaline (110 gp). Sard (70 gp). Amber (110 gp). Freshwater pearl (15 gp). Smoky quartz (70 gp). Tourmaline (110 gp). Violet garnet (600 gp). Iolite (70 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Fax Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He sports a flattop crest cut. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the west. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Fax took refuge in the large cave and found the beat up whip and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Military, Immigrant, Nature. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Fax Xephyrbahnor, Male Dragonborn Cleric 11
Medium (6'1") Dragonborn, Neutral Good (CR 11)
Armor Class 9
Hit Points 72 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)11 (+0) 13 (+1)9 (-1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 2800 gp. Gold music box (3000 gp).


Social Check DCs


Hupe Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair has been sun bleached extensively. His eyes, though not visible through his cowl, are violet.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He then took over the family business and is one of the better Apothecary for hire.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Ideals: Entrepeneur. Bonds: Rich, Job, Adventurer, Family. Occupation: Apothecary

Voice: Italian accent

Attributes [hide]

Hupe Bigheart, Male Halfling Rogue 4
Small (2'10") Halfling, Lawful Good (CR 4)
Armor Class 15
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 14 (+2)9 (-1) 14 (+2)13 (+1)
Skills Deception +3, Investigation +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: Blue quartz (15 gp). Tourmaline (140 gp). 2 Tanglefoot bags. 3 Thunderstones. 2 Smokesticks.


Social Check DCs


Maagog Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and wears tight fighting clothing, which leaves very little to the imagination. He has wavy red crest. His gold eyes are slightly larger than normal.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is obsessed with finding treasure.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Cursed with a spirit at a very young age, Maagog has worked very hard to control his curse. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting, Artistic. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Carter

Voice: Stutters

Attributes [hide]

Maagog Argenthrixus, Male Dragonborn Rogue 2
Medium (6'2") Dragonborn, Lawful Evil (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)12 (+1) 16 (+3)15 (+2)
Skills Insight +5, Religion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 330 gp. A miniature golden chest with tiny emeralds lining the top (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (200 gp). 1 Half-Plate.


Social Check DCs


Pandjed Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. His red crest is kept up in a ponytail inside a deerstalker hat. His fierce red eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Pandjed was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To unite with his brother.

Ideals: Disciplined. Bonds: Attractive, Immigrant, Family, Has a crush. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Pandjed Imbixtellrhyst, Male Dragonborn Monk 3
Medium (6'8") Dragonborn, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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