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NPC Generator

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Advanced [show]


Norman Everleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is long and unkept. His eyes, though not visible through his cowl, are hazel.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His job bores him to no end. He has decided to make it more interesting.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion; and he is a bit of a kleptomaniac

Flaws: Ugly. Bonds: Adventurer, Job, Criminal record, Family. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Norman Everleigh, Male Human Expert 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Pâsh Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'4" and has a large green mantle and cape that has been intricately interwoven into his white robe. His right leg appears badly burned and disfigured. His black hair is knotted and matted. He wears large thick round spectacles.

Personality: He has always had a great fascination with Half-Orc culture. His job bores him to no end. He has decided to make it more interesting.

History: He was born at the edge of vast island. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Racist. Bonds: Adventurer, Criminal record, Nature. Occupation: Sculptor

Voice: Sleepy voice

Attributes [hide]

Pâsh Adley, Male Half-Orc Aristocrat 7
Medium (6'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 63 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)11 (+0) 12 (+1)9 (-1)
Skills Investigation +3, Stealth +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 5000 sp. Red spinel (120 gp). Sard (50 gp). Violet garnet (1600 gp). Moss agate (8 gp).


Social Check DCs


Halimath Firahel, Male Elf [Permalink]

Personal [hide]

Description: This man wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His golden hair is greasy and uncared for. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful slaver made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.

Motivation: Money/treasure.

Flaws: Ugly, Insane, Antagonistic. Bonds: Rich, Mentor. Occupation: Laborer

Voice: American accent

Attributes [hide]

Halimath Firahel, Male Elf Aristocrat 1
Medium (4'7") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)9 (-1) 14 (+2)16 (+3)
Skills Persuasion +5, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Dalgal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His golden hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a slaver, Dalgal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted martial powers by his dying brother.

Motivation: His spouse's relatives view him with great suspicion; and he's looking for his big break

Ideals: Gifted. Flaws: Sensitive. Bonds: Attractive, Mentor, Military. Occupation: Cook

Voice: Squeaky

Attributes [hide]

Dalgal Loderr, Male Dwarf Rogue 9
Medium (4'3") Dwarf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 34 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Deception +2, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 30000 cp.


Social Check DCs


Himo Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of luck around his neck, and a scythe on his belt. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His face is covered beneath a completely black helmet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He enjoys reading and quiet.

History: Sold as a small child to a necromancer, Himo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Fighting, Logical. Flaws: Mundane. Bonds: Mentor. Occupation: Detective

Voice: Stutters

Attributes [hide]

Himo Woods, Male Half-Elf Warlock 15
Medium (5'3") Half-Elf, Chaotic Good (CR 15)
Armor Class 11
Hit Points 104 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Insight +7, Investigation +6
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144333

Possessions: 1200 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold and topaz bottle stopper cork (1300 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold dragon comb with red garnet eye (1300 gp). Solid gold idol (1100 gp). Solid gold idol (1100 gp). Silver comb with moonstones (400 gp). Gold cup set with emeralds (9000 gp). Jeweled electrum ring (5000 gp). Cloth of gold vestments (150 gp). Old masterpiece painting (1400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp).


Social Check DCs

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