Mord Addington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Mayor. His hair is long and auburn with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. He has a tattooed face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born the only child of a wealthy merchant. His childhood dream was to be a Carter, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Mayor
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 17)
Armor Class 10
Hit Points 95 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
Possessions: 600 pp. Chrysoberyl (90 gp). Aquamarine (1400 gp). Star rose quartz (70 gp). Carnelian (70 gp). Eye agate (4 gp). Red garnet (90 gp). Golden pearl (90 gp). Moss agate (4 gp). Red-brown spinel (90 gp). Moss agate (4 gp). Chrysoberyl (90 gp). Black star sapphire (1300 gp). Pink pearl (90 gp). Alexandrite (1400 gp). Deep blue spinel (1400 gp). Silver pearl (90 gp). Chalcedony (70 gp). Tiger eye turquoise (4 gp). Rock crystal (70 gp). Deep blue spinel (1400 gp). Amber (90 gp). Moonstone (70 gp). Black pearl (1400 gp). Hematite (4 gp). Star rose quartz (70 gp). Golden yellow topaz (1400 gp). Star rose quartz (70 gp). Black pearl (1400 gp).
Thakrak Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he tends to wear a large red jacket, and is pretty ugly. His chestnut hair is kept up in a ponytail inside a broad hat. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants a kiss; and to settle down with his crush
Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Rich, Guardian, Has a crush. Occupation: Miller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp. Aquamarine (1600 gp). White pearl (110 gp). 1 Minor magic item.
Qemuel Pleasure, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a weathered and beat up set of banded mail beneath an oversized brown coat, he is not a threatening figure. His hair is dark red, silky, and of moderate length. His eyes are a pleasant gold.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was raised by priests from a young age. Qemuel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Qemuel decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac.
Bonds: Attractive, Criminal record, Religious, Mentor. Occupation: Fletcher
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 59 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 20 (+5) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Dwarven, Halfling, Giant, Elven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1200 gp. Coral (140 gp). Amber (140 gp). White pearl (140 gp). Hematite (12 gp). Aquamarine (900 gp). Golden yellow topaz (900 gp).
Faran Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: An older man who is wearing colorful clothing, dressed as a Engraver, he is not a threatening figure. He wears a colorful flower in his chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of a Map Maker, who enjoyed hunting, Faran was taken on many hunting expeditions. He worked as a nervous Engraver and found it very stressful. He ran away from his former home and has been making his living as a Engraver for the past few years.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister
Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Nature, Job, Family. Occupation: Engraver
Voice: Shortens vowels
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 320 gp. Solid gold idol (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Solid gold idol (300 gp).
Raam Torment, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blue hair is knotted and matted. He has gleaming, smiling silver eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He would rather hide behind his crafts than deal with other people.
History: Sold as a small child to a necromancer, Raam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Navigator
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
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